[Coco] Kinda disappointed with 6809 assemblers
Luis Antoniosi (CoCoDemus)
retrocanada76 at gmail.com
Thu Jan 31 22:13:03 EST 2013
kinda embarrassed now because this is a common case of RTFM!
On Thu, Jan 31, 2013 at 9:46 PM, William Astle <lost at l-w.ca> wrote:
> On 13-01-31 07:36 PM, Luis Antoniosi (CoCoDemus) wrote:
>
>> yep, I just found out :)
>>
>> game_object struct
>> x rmb 1
>> y rmb 2
>> w rmb 1
>> h rmb 1
>> dir rmb 1
>> state rmb 1
>> frame rmb 1
>> sizeof rmb 0
>> endstruct
>>
>> I need to learn all the common tricks just a matter of time.
>>
>
> You can also use sizeof{game_object} instead of defining a size element in
> the struct.
>
>
>> On Thu, Jan 31, 2013 at 9:28 PM, William Astle <lost at l-w.ca> wrote:
>>
>> On 13-01-31 07:20 PM, Luis Antoniosi (CoCoDemus) wrote:
>>>
>>> ops sorry my bad, i used it inside a struct. The '*' does work thxs,
>>>>
>>>>
>>> Ahh. Yeah. You can get the same effect with "rmb 0".
>>>
>>>
>>> On Thu, Jan 31, 2013 at 8:40 PM, William Astle <lost at l-w.ca> wrote:
>>>>
>>>> org 0 ;Game object
>>>>
>>>>>
>>>>> octrl rmb 1 ;Control Byte
>>>>>> xpos rmb 2 ;16-bit x position
>>>>>> ypos rmb 2 ;16-bit Y position
>>>>>> olen equ * ;PC counter is the length of the object
>>>>>>
>>>>>>
>>>>>
>>>>>
>>>>>
>>>>
>>>>
>>>>
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>>> >
>>>
>>>
>>
>>
>>
>
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