[Coco] [Color Computer] Re: New Basic Games
jim_gerrie
jimgerrie at ns.sympatico.ca
Sun Jan 20 00:03:54 EST 2013
Thanks. I've put some pictures up. I have a new game called Pipe Frenzy which I've submitted to the Coco Coding contest:
http://cococoding.com/contest/
It works fine on the VCC emulator, and on my unextended 16K Coco 1, but not on my Coco 2. I noticed that the key rollover table routine I use to check for key presses doesn't seem to work quite right on the real Coco 2. The peek locations don't seem to reset to 255 as soon as you're not holding down any keys. It's very strange. When I run the following on the Coco 1 or VCC I get 255 printed, unless I'm holding down a key. But on my Coco 2, I get other numbers which just stay, after I stop pressing any of the keys.
10 PRINT PEEK(345)ANDPEEK(344)ANDPEEK(343)ANDPEEK(342)ANDPEEK(341)
20 GOTO 10
Anyone know what gives?
--- In ColorComputer at yahoogroups.com, "abrower" wrote:
>
> That is so very cool!
> I have been watching ebay for a CoCo3
> I am going to have to mention this on my http://hippobytes.com site
>
> --- In ColorComputer at yahoogroups.com, "jim_gerrie" wrote:
> >
> > I've created Coco and Dragon version of some games originally programmed for the TRS-80 MC-10. I have submitted these games to the Retrospectiva Basic game contest. They can be downloaded at:
> > http://rsp.retrocomputacion.com/games-jim-gerrie-ports-4-of-his-games-to-the-tandy-coco/
> > I have also created Coco and Dragon versions of some games ported from other systems. The programs can be found at in the file JGGAMES5.DSK which can be downloaded from my site:
> > http://www3.ns.sympatico.ca/jimgerrie/jsoft.html
> > Any feedback will be much appreciated.
> >
>
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