[Coco] MESS CoCo Emulation

Luis Antoniosi (CoCoDemus) retrocanada76 at gmail.com
Wed Jan 16 13:21:26 EST 2013


ouch!, I didn't realize the messui was in fact the mess + ui. I thought it
was just a launcher app.

Ok, now it explains. The version 147b is broken for the ROM/RAM thing but
recompiling it I get it right.


On Wed, Jan 16, 2013 at 11:59 AM, Frank Swygert <farna at amc-mag.com> wrote:

> Date: Tue, 15 Jan 2013 18:02:29 -0500
> From: Robert Gault<robert.gault at att.net>
>
> Frank Swygert wrote:
>
>  I'd just like a clarification: MESS and MESSUI appear to be the same
>> thing,
>> except that MESSUI has a different (better) User Interface -- correct?
>>
>>  Pretty much. The current MESS does not have a gui interface at any
> level, main
> program or emulation. The program is mess.exe.
> Private support for the gui version of MESS can be found at
> http://messui.the-chronicles.**org/ <http://messui.the-chronicles.org/>
> This version of mess has both mess.exe and messui.exe. The first has a gui
> at
> emulation level only. The second has a gui for both the master and
> emulation levels.
>  From my point of view on a Windows system, the gui interface makes it much
> easier to set parameters, and mount disks, cart, ROMs, etc.
>
>  Anyone pared MESS down to just CoCo emulation? That along with just
>> enough of
>> Linux to boot and run the emulation (well, you'd need some utilities for
>> disk
>> copying and such) would be a good "CoCo" distribution... along with a
>> customized
>> GUI for utilities and launching emulation...
>>
>>  There is sample source code to compile just coleco emulation but no
> examples or
> attempts at compiling just coco emulation. Are you volunteering Frank?
>
> ==============================**========
>
> HA! I knew I was setting myself up for that! The Coleco sample might be a
> good start though. I just don't have the spare time right now. It's still
> something I'd like to eventually see. It would be a good start for a
> "CoCo4", and source code is available. I don't see the need for legacy
> hardware connectivity, but there does need to be some kind of game
> controller, serial port, and maybe physical floppy disc access. The later
> could be argued against, but there are still those who need/want to copy
> disks over or write something that can be used on a real CoCo. Drivewire
> does pretty much fill that void, as long as there is external access to a
> communication port. Would be nice to plug the emulated CoCo directly to a
> real one and have them communicate rather than use the emulator OS as a
> server. Maybe that can be done by having the emulator hardware run as a DW
> server in another window simultaneously with the emulator, with a shared
> file area??
>
> I was just talking to a friend today about my badly deteriorated
> programming skills... if you consider a reasonable knowledge of DECB
> "skills". I can still follow simple code and flow chart a program, even
> some simple electronic circuits, but to do anything from scratch would be a
> monumental effort any more.
>
> Our discussion was on how a new grenade launcher can fire a round through
> a window and have it explode 1 meter INSIDE the window. It has a laser
> which has to be a range finder. Soldier "lases" the wall beneath the
> window, fires through the window, and grenade explodes inside. So you have
> range through the laser, computer in launcher has balllistics data for the
> round, the round has to have an electronic timer in it. Heck, I suppose
> with a 555 timer chip, I think it needs a crystal, and a variable resistor
> the computer sets so the timer will trip a relay after x amount of time it
> would work. Would have to be in miniature, so a custom chip, but for a
> larger version the timer could be made from $5 of RS parts (assuming RS
> still sells 555 chips or similar!). Any MIT computer grad with an Arduino
> and a GPS shield can make a missile guide through a window, so why does a
> Hellfire missle cost $20K or more? A guidance system can probably be put
> together with $1000 in hardware with ove
> r the counter technology, including servos. I know why -- the defense
> companies charge a lot for R&D, then spread it out over per unit costs. The
> point is many good hobbyists could make a guided missile and launch system
> for under $5K (heck $2500 might be doable!) that would be just about as
> good.
>
> --
> Frank Swygert
> Editor - American Motors Cars Magazine
> www.amc-mag.com
>
>
>
> --
> Coco mailing list
> Coco at maltedmedia.com
> http://five.pairlist.net/**mailman/listinfo/coco<http://five.pairlist.net/mailman/listinfo/coco>
>



-- 
Long live the CoCo



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