[Coco] Sailorman and DW ??
Luis Fernández
luis46coco at hotmail.com
Sat Jan 5 13:54:03 EST 2013
Sailor Man is the first program in 64k mode,
it uses every 64k, and a coco2 not leave much room for DW
The basic program can not be used in a program for a basic defect
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Excuse my English, I use google translator, my language is Spanish, I'm Spanish but I live in Venezuela
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> From: chazbeenhad at hotmail.com
> To: coco at maltedmedia.com
> Date: Sat, 5 Jan 2013 13:38:42 -0500
> Subject: [Coco] Sailorman and DW ??
>
> I have a question about something I experienced trying to play Sailor Man using DW and a coco1 on the disk image at this link:
>
> http://sdrv.ms/RytXVL
>
> The file comes from the _games folder in the archice coco1, 2 & 3 games at Tandycoco.com
> http://tandycoco.com/dsk_imgs/rs-dos/Games.zip (75mb)
>
> There is a basic program that runs the game called SAILOR.BAS
>
> If you are using a system with a DW rom in a cart, running that program gives you a SN error.
>
> However if I type the important lines manual, they work fine! This is what gets the game going.
>
> LOADM"SAILOR1
> EXEC
> CLEAR 20,16000
> LOADM"SAILOR2
> EXEC
>
> Again, if you type that in the game starts fine.
>
> If you make it a program by putting line numbers in front of each command and RUN it, it will get a SN error.
> If you loaded DW from disk the DRIVE 0 will start working, and obviously the game wont start.
> It goes without saying making the disk image on a real floppy and using it that way works just fine.
>
> So, why can you type these commands and the game will start, but you can't make a program to do the same?
>
> Charlie
>
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