[Coco] Interbank Incident for Drivewire
Luis Antoniosi (CoCoDemus)
retrocanada76 at gmail.com
Thu Jan 3 11:39:53 EST 2013
yep, well trying running it on VCC using composite display. It will
look the same.
On Thu, Jan 3, 2013 at 11:38 AM, Charlie <chazbeenhad at hotmail.com> wrote:
> Hi Luis, I think there is too much text in Interbank for that.
> Isn't the resolution only 1/2 in that mode?
>
> Charlie
>
>
> --------------------------------------------------
> From: "Luis Antoniosi (CoCoDemus)" <retrocanada76 at gmail.com>
> Sent: Thursday, January 03, 2013 11:29 AM
> To: "CoCoList for Color Computer Enthusiasts" <coco at maltedmedia.com>
> Subject: Re: [Coco] Interbank Incident for Drivewire
>
>> Well a silly fix would can change from "PMODE4" to "PMODE3" and using
>> palette make fake colors for black, buff, blue and red. Is the way the
>> VCC emulates fake colors anyway.
>>
>> On Thu, Jan 3, 2013 at 11:24 AM, Robert Gault <robert.gault at att.net>
>> wrote:
>>>
>>> After changing the Drivewire routines so that they work with a Coco1, I
>>> went
>>> back to the Interbank Incident problem. I have been able to make the game
>>> work via Drivewire when run from a Coco1 using DW Coco1 HDBDOS1.4 ROM. It
>>> will also work from a Coco3 if the same Coco1 HDBDOS ROM is used. I
>>> expect
>>> to be able to setup a Coco2 and Coco3 version shortly.
>>> As a bonus, the above Coco1 Drivewire version works with the Speech Sound
>>> Cart so the game talks to you.
>>>
>>> The only problem left will be for Coco3 RGB monitor users. The game uses
>>> artifact colors with no provision for RGB monitor users. I am not aware
>>> of
>>> any fix for this.
>>>
>>> Robert
>>>
>>> --
>>> Coco mailing list
>>> Coco at maltedmedia.com
>>> http://five.pairlist.net/mailman/listinfo/coco
>>
>>
>>
>>
>> --
>> Long live the CoCo
>>
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>
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