[Coco] Introduction
Jayeson Lee-Steere
cocolistemail at titaniumstudios.com
Sun Feb 24 05:19:21 EST 2013
John, I was just looking over your FPGA pages. Always wished I could just
whip up whatever I want with one, but the barrier to entry is fairly high.
I know logic well enough but those languages seem like Voodoo to me. Still
the XESS XuLA boards look like a semi-easy place to start. I'm thinking one
of those mounted on a board with a Coco cartridge connector, implementing a
Dungeons of Daggorath ROM and logging the bus signals would be just the
ticket...
- Jayeson
On Sun, Feb 24, 2013 at 3:27 PM, John Kent <jekent at optusnet.com.au> wrote:
>
> I'm in Melbourne and Mark Mc Dougall is in Sydney. That leaves Darwin,
> Adelaide and Hobart.
>
>
> On 24/02/2013 4:09 PM, Nick Marentes wrote:
>
>>
>> > I am in Perth. I have a couple of your games on tape here, Rupert Rythym
>> > and Donut Dilemma. I found your history page in my recent internet
>> travels,
>> > it was a good read. I don't seem to be able to find it again, or it is
>> > down.
>>
>> > I have been chatting with Rick Hunlerlach who did most of the work on
>> the
>> > PC port. It is very good, but since it plays differently (way harder), I
>> > can pretend we need another port.
>>
>> > - Jayeson
>>
>> Darn! I'm in Brisbane. We couldn't pick 2 furthest apart cities in
>> Australia!
>>
>>
> --
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>
>
>
>
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