[Coco] Coco game engine demo
Mark McDougall
msmcdoug at iinet.net.au
Mon Feb 4 16:52:14 EST 2013
On 5/02/2013 3:20 AM, Luis Antoniosi (CoCoDemus) wrote:
> lot of arcades with hardware sprites right ?, specially sprites on the
> edges of the screen where the scroll is happening.
>
> once you scroll all software sprites scrolls too. in order to update the
> software sprite position first it must restore the old bounding box or
> tiles beneath it and draw the sprite to the new position. But then comes
> double buffering (otherwise it will blink) where the 2 pages are not in the
> same scroll position, specially for games like super mario where the scroll
> is ominidirectional.
Yes, I'm well aware of this. The context of the discussion was wrapping
addresses on vertical scroll - I wasn't talking about performance of the
entire engine, but rather the fact that adding to the tilemap as it scrolls
is only a few bytes per line.
Regards,
--
| Mark McDougall | "Electrical Engineers do it
| <http://members.iinet.net.au/~msmcdoug> | with less resistance!"
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