[Coco] Coco game engine demo
jmlaw at iprimus.com.au
jmlaw at iprimus.com.au
Mon Feb 4 11:31:48 EST 2013
It’s such a neat effect, and really no different to updating a single page, just you restore the last page and update the the next page instead of the same page.
Obviously a few more variables to keep track of what page you’re on and the current scroll rate, but if you doing page flipping already for a 2 pixel scroll, it’s not much more to implement 4 pages and well worth it I think.
To be able to scroll at 1,2,3,4,5,6,7,8 pixel steps etc depending on joystick position makes the scrolling and sprite animations much smoother. If you want to add this to your scrolling engine Richard, feel free.
I’d love to see any game use this
Steve, I think I’d seen your game mentioned in Rainbow but I’ve not played it. Was it a CoCoFest special? If you are able to make your games available again sometime, I’d really like to see it.
Jason
>Back in the early 90's, Marty's Nightmare used this type of scrolling.
>This was the only time that I used this was my last CoCo game.
>Steve
On 2/3/2013 6:21 AM, jmlaw at iprimus.com.au wrote
> Hi Richard,
>
>> If anyone is seriously interested in using my engine for your own game, please
>> let me know. I may release the source code under the GPL at some point in the
>> future, and I'm willing to work out a licensing deal if someone wants to make
>> a closed-source game to sell.
> Sorry to say but I have done this before. I?ve also done 1 pixel horizontal scrolling which uses 4 pages.
>
> Just had to let you know because if you see my demos or future demos, you don?t think I used your idea without giving you credit.
>
> I?ve started a website to share all this info freely with the community to use anyway they wish, should someone someday find it useful. This will likely also include source code.
>
> Sorry if my message format is non-standard. I?ve not posted to the list in a long time and don?t know the correct procedure.
>
> Jason
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