[Coco] Coco game engine demo
Mark McDougall
msmcdoug at iinet.net.au
Sun Feb 3 18:00:27 EST 2013
On 4/02/2013 6:08 AM, Richard Goedeken wrote:
> I do build the screen by rows as you scroll vertically. The problem is that
> I run out of address space. The graphics aperature is big (almost 256k)
> because: I'm using 256-byte rows for quality and speed, and there are 4
> screens: two pairs for double buffering, and each pair is for even/odd to
> get single byte horizontal scrolling. So there's only 256k of address space
> to scroll through, and with 256-byte lines that ends up being about 1k rows.
Can't you wrap? Use the HBLANK interrupt to wrap the address when you run
out of address space?
Regards,
--
| Mark McDougall | "Electrical Engineers do it
| <http://members.iinet.net.au/~msmcdoug> | with less resistance!"
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