[Coco] MAMOU bug?

Steve Bjork 6809er at srbsoftware.com
Sat Feb 2 20:52:56 EST 2013


Thanks Bill for spelling it out again. I been in the computer hardware 
and software business for over 35 years.  Most of my software is 
licensed to very large corporations and they not only take action on 
those that have no rights to the software, but also on me for not doing 
so.  That's right, If I find someone that action should be takes and I 
don't then they will take action on me.

It should also be pointed out that most NDA will not let me talk about 
the work I've done for these corporations.  (Boisy, this is why I needed 
a contract to be interviewed for your book.  Lots of legal stuff to 
watch out for.)

I could not even talk about working on DVD standard till 10 years had 
past.  There still stuff about the DVD that I still can't talk about.

As for selling my old CoCo software...

About 10 years ago, my storage unit was broken into and most of my CoCo 
hardware and software is gone.  I'm still trying to rebuild my CoCo SDK 
and binary images of my later CoCo software.  This is the reason for the 
delay on selling my later CoCo games.

Someday, I will get my CoCo Development system up and running again.  Or 
maybe work with someone that already got a current CoCo Development 
system and have them added the stuff I need to write the code.  My old 
assemble was a very patch (well rewritten) cassette assemble from 1981 
with lots of improvements.

One last note...
I hit an bit anniversary last month, 40 years since I wrote my first 
program.  It was with punch cards too.

Steve

On 2/2/2013 5:12 PM, Bill Pierce wrote:
> If I remember right, and I'm sure Steve will correct me if I'm wrong, the reason he holds his copyrights is that he still markets his software. Steve often does ports of his software for game companies to build "retro" game collections for PS3, XBox, DS etc. You have to remember, Steve wrote (and currently writes) software for much more than just the Coco. Most of his Coco games were ports from other systems. Some of his software is currently lisenced to large game companies so to post these games not only violates Steve's copyright, but you could be violating the copyright of large ccompanies that have lawyers on retainer that shut little websites down for fun while they're drinking their morning coffeee. The only thing I've known him to release was the "Mouse" software he wrote for Rainbow. That's currently on RTSI and I'm pretty sure I remember an anouncement from Steve himself on the old bitlist server that he was putting it there.
>
> Bill P
>
> Music from the Tandy/Radio Shack Color Computer 2 & 3
> https://sites.google.com/site/dabarnstudio/
> Bill Pierce
> ooogalapasooo at aol.com
>
>
>
>
> -----Original Message-----
> From: Frank Pittel <fwp at deepthought.com>
> To: CoCoList for Color Computer Enthusiasts <coco at maltedmedia.com>
> Sent: Sat, Feb 2, 2013 7:57 pm
> Subject: Re: [Coco] MAMOU bug?
>
>
> While I don't remember Steve's reason for not releasing his code to the public
> domain, it is his code. He can do with it what he pleases.
>
> Violate Steve's rights to his code and the penalty can be severe!
>
> The Other Frank
>
>
> On Sat, Feb 02, 2013 at 05:55:19PM -0500, Luis Antoniosi (CoCoDemus) wrote:
>> Yes, nobody will not agree this is the law, but should the law be enforced
>> in this case, for games that are not for sale in the last 25 years?
>>
>> Before you tell me all laws must be enforced because they are the law, just
>> take a look on the dumb laws you have in your state just for start:
>>
>> http://www.dumblaws.com/laws/united-states/california
>>
>> Second, enforcing this law will ultimately lead to the extinction of all
>> your work. Why ? Well eventually all diskettes will become unreadable, many
>> users from 80's are at the end of their lives and their collections being
>> disposed at the garbage.
>>
>> So, a preservation of the Coco porfolio must be done. Because they are pop
>> culture, history.
>>
>> Did you ever consider selling electornically your games on ebay ? For a
>> small price, you can send the .DSK, a thanks email and even a pdf of the
>> cover art, booklet and sticker ? People buy stupid games on their iphones
>> why a coco lover won't pay for the beloved games of their youth ? Not that
>> you will become rich from that but this way you're not just killiing all
>> your hard work.
>>
>> Felipe.
>>
>>
>> On Thu, Jan 24, 2013 at 2:34 PM, Steve Bjork <6809er at srbsoftware.com> wrote:
>>
>>> No, they are not in public domain.
>>>
>>> If you post them you are breaking the law.
>>>
>>> The law is the law.
>>>
>>> And I do send out take down notices to the ISP when I find them posted
>>> illegally.
>>>
>>> Steve
>>>
>>> On 1/24/2013 10:32 AM, Luis Antoniosi (CoCoDemus) wrote:
>>>
>>>> Hey Steve,
>>>>
>>>> Let me ask you one thing. The games you made for the coco, are they public
>>>> domain ? Because they are all wide spread on internet like coco archive or
>>>> .vhd images but they aren't available from your web page or even L. Curtis
>>>> Boyle game list. What makes me think they aren't in fact PDs.
>>>>
>>>> Regards,
>>>>
>>>> Felipe.
>>>>
>>>>
>>>>
>>>





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