[Coco] Update on new Coco 3 game engine

Luis Antoniosi (CoCoDemus) retrocanada76 at gmail.com
Mon Aug 19 13:55:38 EDT 2013


On Mon, Aug 19, 2013 at 1:35 PM, John Kowalski <sockmaster at gmail.com> wrote:

> It's always good to keep both an '86 and '87 CoCo around for testing.
> You never know how differently something is going to run on both of
> them when it starts getting technical/tricky.
>

Do you know how to visually spot an '87 Gime ? All I've found here in
Canada are '86. Seems to me all the KoKo's 3 are '86.

Maybe I should try the american version (blue box) instead ? But any way to
be sure just looking the photos on e-bay ?

BTW, I made a small change in your CoCo Mod Tracker basic loader so I can
load and browse MODs from hundreds of virtual diskettes using the SuperIDE.
It sounds just amazing using the Orch90 and 6309. Impressive job and you
still got cycles to update the scope!

Thxs,


-- 
Long live the CoCo



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