[Coco] CoCo3 accelerator add-on
L. Curtis Boyle
curtisboyle at sasktel.net
Sun Apr 28 00:43:41 EDT 2013
Heh... no problem.
L. Curtis Boyle
curtisboyle at sasktel.net
On Apr 27, 2013, at 10:21 PM, Bill Pierce wrote:
>
> Curtis.... you just solved a problem I was having in a program I'm writing.
> I had turned the stdin stdout buffers off to work on a problem I was having with printing text in C and never bothered to turn them back on.
> Later I started having strange problems and have spent almost 2 months trying to figure out what was wrong. I just turned the buffers back on and the problem went away
>
> Thanks
>
> Bill Pierce
> My Music from the Tandy/Radio Shack Color Computer 2 & 3
> https://sites.google.com/site/dabarnstudio/
> Co-Webmaster of The TRS-80 Color Computer Archive
> http://www.colorcomputerarchive.com/
> Co-Contributor, Co-Editor for CocoPedia
> http://www.cocopedia.com/wiki/index.php/Main_Page
> E-Mail: ooogalapasooo at aol.com
>
>
>
>
> -----Original Message-----
> From: L. Curtis Boyle <curtisboyle at sasktel.net>
> To: CoCoList for Color Computer Enthusiasts <coco at maltedmedia.com>
> Sent: Sat, Apr 27, 2013 11:31 pm
> Subject: Re: [Coco] CoCo3 accelerator add-on
>
>
> Don't forget to try buffering your characters so that you can do a larger (and
> less often) I$Write calls... it will make a big difference. :)
>
> L. Curtis Boyle
> curtisboyle at sasktel.net
>
>
>
> On Apr 27, 2013, at 9:25 PM, Luis Antoniosi (CoCoDemus) wrote:
>
>> my cp/m emulator would run faster too :)
>>
>>
>> On Sat, Apr 27, 2013 at 11:04 PM, Nick Marentes <nickma at optusnet.com.au>wrote:
>>
>>> Here's an idea I've been tossing around for awhile and wonder if it is
>>> possible/feasible.
>>>
>>> The GIME chip is so tied down to the speed of the 6809 in order to keep
>>> video syncronised for output to a monitor.
>>>
>>> As we've seen in the past, clocking up the 6809 just makes the GIME lose
>>> video sync.
>>>
>>> What if a replacement 6809 could be created using an FPGA with adaption to
>>> fit the standard 6809 socket?
>>>
>>> The FPGA would ensure that the signals to the GIME remain what it expects
>>> but internally, it can process much faster.
>>>
>>> This will be similar to Sock Master 4Mhz mod which made the 6809 slow down
>>> when being accessed by the GIME (or vice versa) but number crunching can
>>> run at a higher rate.
>>>
>>> A faster CoCo3 opens the doors to more complex programs such as a Wolf3D
>>> game (graphics still at old speed but number crunching for the math much
>>> faster).
>>>
>>> Possible? Another pipe dream?
>>>
>>> Nick
>>>
>>> --
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>>>
>>
>>
>>
>> --
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>>
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