[Coco] CoCo3 accelerator add-on
L. Curtis Boyle
curtisboyle at sasktel.net
Sat Apr 27 23:31:16 EDT 2013
Don't forget to try buffering your characters so that you can do a larger (and less often) I$Write calls... it will make a big difference. :)
L. Curtis Boyle
curtisboyle at sasktel.net
On Apr 27, 2013, at 9:25 PM, Luis Antoniosi (CoCoDemus) wrote:
> my cp/m emulator would run faster too :)
>
>
> On Sat, Apr 27, 2013 at 11:04 PM, Nick Marentes <nickma at optusnet.com.au>wrote:
>
>> Here's an idea I've been tossing around for awhile and wonder if it is
>> possible/feasible.
>>
>> The GIME chip is so tied down to the speed of the 6809 in order to keep
>> video syncronised for output to a monitor.
>>
>> As we've seen in the past, clocking up the 6809 just makes the GIME lose
>> video sync.
>>
>> What if a replacement 6809 could be created using an FPGA with adaption to
>> fit the standard 6809 socket?
>>
>> The FPGA would ensure that the signals to the GIME remain what it expects
>> but internally, it can process much faster.
>>
>> This will be similar to Sock Master 4Mhz mod which made the 6809 slow down
>> when being accessed by the GIME (or vice versa) but number crunching can
>> run at a higher rate.
>>
>> A faster CoCo3 opens the doors to more complex programs such as a Wolf3D
>> game (graphics still at old speed but number crunching for the math much
>> faster).
>>
>> Possible? Another pipe dream?
>>
>> Nick
>>
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>>
>
>
>
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