[Coco] No more dream ports (Was:Wolfenstein 3-D on a 4.77mhz 8088? So, 6809 port, anyone?)

Aaron Wolfe aawolfe at gmail.com
Thu Apr 25 15:26:21 EDT 2013


SemiGraphics Doom.

It's time.
On Apr 25, 2013 4:13 AM, "Nick Marentes" <nickma at optusnet.com.au> wrote:

> I must agree with what Steve has said here.
>
> That doesn't mean we should not take up the challenge but just be aware
> that you can get close but not match Wolf3D entirely.
>
> I believe I'm the only one to date that has attempted to do a full
> "Wolf3D" style game for the CoCo3 and while it's not Wolf3D, Gate Crasher
> is the closest I was able to come up with.
>
> But I made sacrifices and that is the key to game design with the CoCo.
>
> I took SockMaster's excellent "Gloom" 3D engine amnd made it into a game.
> Sock's Gloom engine ran quite fast and at 256x200 resolution. In order to
> get enough speed to add in the rest of the elements required to make it
> into a complete playable game, I had to reduce the resolution and the 3D
> algorithym accuracy.
>
> I'm happy with the results but I'm sure better could still be done... but
> Wolf3D it still won't be unless you're happy with a very slow frame rate.
>
> BTW, has anyone played Gate Crasher to the finale and overthrown Bill G...
> I mean... the company CEO.   :)
>
> Yes, he's actually in there. His face is unmistakable! And he has a
> mischievous laugh!   :)
>
> Not to mention when you achieve a triple shot (3 hits in quick
> succession). Your character gives a Homer Simpson "Whoo Hoo!".
>
> Nick
>
> --
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> Coco at maltedmedia.com
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>



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