[Coco] No more dream ports (Was:Wolfenstein 3-D on a 4.77mhz 8088? So, 6809 port, anyone?)

Manny manney at gmail.com
Thu Apr 25 12:56:53 EDT 2013


Blake Stone was an 'improved' Wolf3D engine, if I remember correctly.
>From Wikipedia:  "It uses the Wolfenstein 3D game engine to render
graphics in first person, while adding many features."

-M.

On Thu, Apr 25, 2013 at 3:41 PM, Bill Loguidice <bill at armchairarcade.com> wrote:
> I have to agree with this from a non-technical standpoint. Someone could do
> a Wolf 3D-like game as you did for the CoCo 3 with Gate Crashers, but it's
> going to be heavily compromised for a variety of reasons. Still impressive,
> still a valuable addition to the library, etc., but not really an
> equivalent. The most "limited" systems that have run recognizable versions
> of Wolf 3D have been the Super NES and Apple IIgs, both of which had
> extremely competent ports. Those are still probably far more capable than
> the CoCo 3 in many ways, right? With that said, the IIgs does really need
> an accelerator to run the game optimally, so even there it couldn't really
> run it recognizably/comfortably "stock."
>
> What would be nice from a player's perspective is more games using the Gate
> Crasher engine. A port of something like a Blake Stone might be more
> realistic and accurate.
>
> ===================================================
> Bill Loguidice, Managing Director; Armchair Arcade,
> Inc.<http://www.armchairarcade.com>
> ===================================================
> Authored Books<http://www.amazon.com/Bill-Loguidice/e/B001U7W3YS/ref=ntt_dp_epwbk_1>and
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>
>
> On Thu, Apr 25, 2013 at 4:10 AM, Nick Marentes <nickma at optusnet.com.au>wrote:
>
>> I must agree with what Steve has said here.
>>
>> That doesn't mean we should not take up the challenge but just be aware
>> that you can get close but not match Wolf3D entirely.
>>
>> I believe I'm the only one to date that has attempted to do a full
>> "Wolf3D" style game for the CoCo3 and while it's not Wolf3D, Gate Crasher
>> is the closest I was able to come up with.
>>
>> But I made sacrifices and that is the key to game design with the CoCo.
>>
>> I took SockMaster's excellent "Gloom" 3D engine amnd made it into a game.
>> Sock's Gloom engine ran quite fast and at 256x200 resolution. In order to
>> get enough speed to add in the rest of the elements required to make it
>> into a complete playable game, I had to reduce the resolution and the 3D
>> algorithym accuracy.
>>
>> I'm happy with the results but I'm sure better could still be done... but
>> Wolf3D it still won't be unless you're happy with a very slow frame rate.
>>
>> BTW, has anyone played Gate Crasher to the finale and overthrown Bill G...
>> I mean... the company CEO.   :)
>>
>> Yes, he's actually in there. His face is unmistakable! And he has a
>> mischievous laugh!   :)
>>
>> Not to mention when you achieve a triple shot (3 hits in quick
>> succession). Your character gives a Homer Simpson "Whoo Hoo!".
>>
>> Nick
>>
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>>
>
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