[Coco] Wolfenstein 3-D on a 4.77mhz 8088? So, 6809 port, anyone?
L. Curtis Boyle
curtisboyle at sasktel.net
Wed Apr 24 11:36:45 EDT 2013
True... but the demo has a couple of things above and beyond the 8088 demo - 1) Full screen, and 2) texture mapped ceilings and floors. Shrink the screen down to the size of the 8088 demo, and remove the ceiling/floor texture maps, and you may be able to do something. Sound routine overhead would be my biggest worry. Considering the PC demo is only roughly doing 106x50... Nick, what resolution did you end up using on Gate Crasher?
L. Curtis Boyle
curtisboyle at sasktel.net
On Apr 24, 2013, at 9:30 AM, Luis Antoniosi (CoCoDemus) wrote:
> impressive but demos are well controlled, cycle counted.
>
> the same doesn't happen with real games with variable frame rate.
>
>
> On Wed, Apr 24, 2013 at 11:26 AM, Allen Huffman <alsplace at pobox.com> wrote:
>
>> On Apr 24, 2013, at 8:53 AM, "L. Curtis Boyle" <curtisboyle at sasktel.net>
>> wrote:
>>
>>> And, finally, some proof that this has already been done (graphically as
>> a demo, anyways):
>>> http://www.youtube.com/watch?v=W-Ba2X_AZrI
>>
>> Wow. That's one heck of a demo.
>>
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