[Coco] The myth of the Coco3 256 color mode :)

Robert Gault robert.gault at att.net
Wed Apr 17 09:15:19 EDT 2013


jmlaw at iprimus.com.au wrote:
> Robert,
>
>> Jason,
>> I think this mode would be difficult to use for drawing images but have not
>> tried to do that.
>
> Actually RG, it’s very simple. You just load the 256 color artifacts palette
> file and select the paint color you want from this as you draw. Same as you
> would for any 256 indexed color palette, it's no different there. Then just
> paint in 2 pixel blocks always starting at an even pixel and finishing at an odd
> pixel for any solid block of color (when 0 is the first pixel). There is another
> way but that's the fundamental of it. The very first artifacts image I created I
> drew in Paint Shop Pro using this method. The xmas trees one with the footprints
> in the snow if you remember? Far from the most artistic image to be sure, but it
> was only intended to be a very simple test, to test that very thing. That was
> before I worked out how simple it was to convert an existing image to the
> artifacts palette for the other xmas images, but hey, had to start somewhere :)
>
 ><snip>

I've worked on a method to load .bmp images without having a preset palette set. 
It may not be perfect but does work reasonably well.

Check
http://www.tandycoco.com/forum/viewforum.php?f=23&sid=3014c6a337f84d675ee33e05067f3c5e
for posted digital pictures of an Amdek monitor displaying images.





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