[Coco] 64 column "low res" text sceen on coco3

Luis Antoniosi (CoCoDemus) retrocanada76 at gmail.com
Fri Apr 12 15:46:09 EDT 2013


but we can still use scanline interrupts to make split screen and shows
text and semigraphics on same screen.


On Fri, Apr 12, 2013 at 3:25 PM, William Astle <lost at l-w.ca> wrote:

> On 13-04-11 09:48 PM, Arthur Flexser wrote:
>
>> Have you tested the text rendering both in the mode with real lowercase
>> enabled and in the default mode?  Maybe one works better than the other.
>>
>
> It's the way the characters are displayed that makes text rendering
> useless. As long as it's set to 11 or 12 lines per character row, the text
> shows just fine. It's the fact that it clips the characters instead of
> doing what the VDG does which is show whatever lines of the character data
> would have been shown normally on that scan line.
>
> Because it clips the top of the character and there are 3 or 4 blank rows
> at the bottom of the character cell, you end up with just blank green or
> just bottom portions of a character depending on the "lines per character
> row" setting.
>
>
>
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