[Coco] Has anyone done an Angry Birds port on the CoCo?

Steve Bjork 6809er at srbsoftware.com
Tue Oct 30 18:40:06 EDT 2012


Gravity in real time is easy.  It's the physics engine that would be a 
killer for the 6809.

Gravity on Earth is 32.2 ft per second per second.  In real time (or 
game frame) you just added your constant rate for Gravity to the 
downward vector.  While real life is 32.2 ft per second per second, you 
just need to play with the constant till it looks right.  That all works 
if you have constant frame rate.

This simple type addition the 6809 can do well.  Now, dealing with 
object to object collision vectors with varying mass needs a good 
physics engine and would take the CoCo seconds to deal with each 
object.  Just way too slow for a game.

The CoCo was great basic computer for its day.  But a lot has happen to 
advance computers since the 1980's and trying to put a modern game like 
Angry Birds on the CoCo would only show how far behind the times the old 
system is.

Steve

On 10/30/2012 12:16 PM, Bill Pierce wrote:
> I actually thought of doing an Angry Birds clone. But to do it right requires a lot of gravity calculations and on the Coco, that would be a lot of math and math isn't my strongest point.
> I've sat and played Angry Birds for hours just to study the way things work and the gravity is what makes it unique. The way the boards and blocks fall and react to each other is the game's challenge.
> The graphics would be the easy part. Someone do the math, I'll do the graphics :-)
> Angry Birds is in Java (I think) which has APIs similar to DirectX and I know DirectX has built in gravity functions. To write a similar API for the Coco would be a feat. I've done a lot of 3D programming in Windows with DirectX and it's all done for you. You just set up the objects, fill in a few values, and set the trajectory. The rest is done by the API.
> Though, a much simpler version might be done. Just not as much action and reaction.
>
> Bill P
>
> Music from the Tandy/Radio Shack Color Computer 2 & 3
> https://sites.google.com/site/dabarnstudio/
> Bill Pierce
> ooogalapasooo at aol.com
>
>
>
>
> -----Original Message-----
> From: Roy Lores <cyberpunk at prtc.net>
> To: CoCoList for Color Computer Enthusiasts <coco at maltedmedia.com>
> Sent: Tue, Oct 30, 2012 2:50 pm
> Subject: [Coco] Has anyone done an Angry Birds port on the CoCo?
>
>
> So has anyone done an Angry Birds port on the CoCo?
>
> I think it would be a nice game to port if they did and a good way to
> showcase CoCo's abilities once more...
>
>




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