[Coco] cowin vs cogrf question
Gene Heskett
gheskett at wdtv.com
Wed Oct 17 14:54:42 EDT 2012
On Wednesday 17 October 2012 14:44:43 Retro Canada did opine:
> I recently made a lot of level 2 boots for superIDE. It was on trial
> and error as usual.
>
> With CoGRF on level 2 you get all W to W15 windows 80/40 columns but
> you can't run multivue.
>
> To get the V1 to V4 32 columns you need CoVDG.
>
> To run multivue you need CoWIN. But CoWIN cannot coexists with CoVDG
> or you get a memory overflow.
>
Humm, they can't co-exist? Maybe thats where some of my memory is going.
{t2|08}/DD/NITROS9/dw3install/6309L2/MODULES/SCF:mdir
Module Directory at 14:34:01
REL Boot Krn KrnP2 KrnP3 IOMan
Init RBF rbdw3 dw3 X0 X1
RBSuper lltc3 DD S1 SH rb1773
D0 D1 D2 SCF VTIO KeyDrv
SndDrv JoyDrv CoWin CoVDG sc6551 Term
W W1 W2 W3 W4 W7
scdwn N N1 N2 N3 N4
N5 N6 N7 MIDI t2 scdwp
p PipeMan Piper Pipe Clock Clock2
GrfDrv Shell Date DeIniz Echo Iniz
Link Load Save Unlink inetd MDir
And this is from the /t2 screen of my default dw enabled boot floppy.
> Right now I my CF image I has CoGRF and CoVDG and all the drivers
> needed for sierra games, don't remember their names. I don't and don't
> want to use multivue.
Neither do I. Does CoGRF support the mouse? If not, then we also need a
dummy placeholder joydrv because VTIO won't boot without finding it. That
would save about 3 pages of memory right there, freeing that db9 on my
stacked rs232 pack for other serial usages, becoming a /t3 port. :)
> That is my very short experience in making level2 boots :)
>
:)
Cheers, Gene
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