[Coco] Interbank Incident for Drivewire ?

David Roper ebonhand09 at gmail.com
Mon Nov 19 00:35:07 EST 2012


Slightly tangential, but I've been patching the "Mark Data" games (Calixto
Island, Black Sanctum et al) for Coco 3 with RGB monitor, and they work
nicely with Drivewire

Once I've tidied everything up, I'll post a download address

- David


On 19 November 2012 14:16, Charlie <chazbeenhad at hotmail.com> wrote:

> Very nice Robert. I look forward to it.
> Now that I've been playing with the coco 1 and 2 I'd like to see as much
> software as possible run from DW.
> Even silly things like the Sierra / Disney games. I really liked how they
> used the artifact colors.
>
> What is the link to this 3rd party directory of the NitrOS-9 project ?
>
> Thanks.
>
> Charlie
>
>
> ------------------------------**--------------------
> From: "Robert Gault" <robert.gault at att.net>
> Sent: Sunday, November 18, 2012 9:24 PM
> To: "CoCoList for Color Computer Enthusiasts" <coco at maltedmedia.com>
> Subject: Re: [Coco] Interbank Incident for Drivewire ?
>
>  Charlie Pelosi wrote:
>>
>>> Was Interbank Incident ever patched to run with drivewire?I'd really
>>> like to play through the game on my coco1 using DW.Seems like the perfect
>>> setup for such a game.Thanks!
>>> Charlie
>>>
>>>
>>> --
>>> Coco mailing list
>>> Coco at maltedmedia.com
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>>>
>>>
>> Far as I can tell, Interbank Incident has not been patched for Drivewire.
>> The game is not in the 3rd party directory of the NitrOS-9 project and is
>> not part of the nightly builds.
>>
>> However, it should be possible to patch the game. Ideally the game could
>> be put on an 80-track double sided disk with either a normal Boot for use
>> with MESS or VCC. Alternatively, the Boot could be swapped for a Drivewire
>> Boot and CCDisk, /d0, and /d1 swapped for rbdw3, dw3, and /x0.
>>
>> I intend to look at this over the next few days. If successful, I will
>> report here and make arrangements for distribution.
>>
>> Robert
>>
>>
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>>
>>
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>



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