[Coco] A CoCo Coding Contest
Retro Canada
retrocanada76 at gmail.com
Mon Nov 5 08:47:18 EST 2012
run on a 4k coco? are you making a cartridge rom?
no memory is not a criteria. this is not a MSX contest.
Sent from my iPhone
On 2012-11-05, at 8:00 AM, Paulo Lindoso <paulo.lindoso at gmail.com> wrote:
> Oh...
>
> Basic Evaluation Criteria:
> 1) CoCo compatibility (1,2 - 4K/16K/32K; 3 - 128K/512K);
> 2) No additional gadgetry (it must run on a standard stock CoCo);
> 3) Innovation;
> 4) Technique;
> 5) ?
>
> Cheers,
>
>
> On Mon, Nov 5, 2012 at 10:59 AM, Paulo Lindoso <paulo.lindoso at gmail.com>wrote:
>
>> So just to summarize it so far:
>>
>> 1) Multiple entries allowed;
>> 2) There will be 2 categories: "newly-written" and "refurbished/re-write
>> (yet not previously released)";
>> 3) Entries must be "free beer"(preferably GPL);
>>
>>
>> Shall we agree that the starting date for the contest is TODAY (Nov, 5th)
>> as it is a "nice" Monday, beginning of week?
>>
>> Missed anything?
>>
>> Cheers,
>>
>>
>> On Sun, Nov 4, 2012 at 2:23 AM, Aaron Wolfe <aawolfe at gmail.com> wrote:
>>
>>> On Nov 3, 2012 1:42 PM, "Bill Pierce" <ooogalapasooo at aol.com> wrote:
>>>>
>>>>
>>>> Ok, I do have one good question about the contest.
>>>> Can you do multiple entries?
>>>
>>> yes! There is no per person or team limit.
>>>
>>>> I would think, with the limitation of the number of active
>>> programmer/users we have, that multiple entries would not be out of the
>>> question.
>>>> Maybe even a limit to the number of entries one can make? 2.. 3... ?
>>>>
>>>> Just a thought
>>>> Bill P
>>>>
>>>> Music from the Tandy/Radio Shack Color Computer 2 & 3
>>>> https://sites.google.com/site/dabarnstudio/
>>>> Bill Pierce
>>>> ooogalapasooo at aol.com
>>>>
>>>>
>>>>
>>>>
>>>> -----Original Message-----
>>>> From: Aaron Wolfe <aawolfe at gmail.com>
>>>> To: CoCoList for Color Computer Enthusiasts <coco at maltedmedia.com>
>>>> Sent: Fri, Nov 2, 2012 2:50 pm
>>>> Subject: Re: [Coco] A CoCo Coding Contest
>>>>
>>>>
>>>> On Fri, Nov 2, 2012 at 10:18 AM, Retro Canada <retrocanada76 at gmail.com>
>>> wrote:
>>>>> other thing: would be allowed a game port (for example angry birds) to
>>>>> use ripped graphics and sounds ?
>>>>>
>>>>
>>>> If you can recreate the graphics or sounds of a modern game faithfully
>>>> enough to qualify as a "rip"... you ought to enter the technique you
>>>> used to do that as it's own entry IMHO :)
>>>>
>>>> How about a "don't ask don't tell" policy. Let's not make this overly
>>>> complicated.
>>>>
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>>>>
>>>>
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>>
>>
>>
>> --
>> -------------------------------------------------------------
>> Paulo Lindoso
>> paulo.lindoso at gmail.com
>> http://about.me/pbal<http://email.about.me/wf/click?c=e86tqVWFYsEogZdu8cwmbpAZwRtFkPjZS8Z3nwSDfjU%3D&rp=TDQggGXPgxMn1%2FQoMR%2F7Bsr00fO9wne%2B4zDSBQ93vWI1BH%2FOlrnU7zrQ0H0iAWgQyYyB6YfryJhLcifwbBLZ98yd6yex7cp06Yzq3Q1SplHrq%2FIu7OFPSwv8LqPdUbWL&u=njPbVRRXSvmg3PMz9cXBSg%2Fh0>
>>
>>
>
>
> --
> -------------------------------------------------------------
> Paulo Lindoso
> paulo.lindoso at gmail.com
> http://about.me/pbal<http://email.about.me/wf/click?c=e86tqVWFYsEogZdu8cwmbpAZwRtFkPjZS8Z3nwSDfjU%3D&rp=TDQggGXPgxMn1%2FQoMR%2F7Bsr00fO9wne%2B4zDSBQ93vWI1BH%2FOlrnU7zrQ0H0iAWgQyYyB6YfryJhLcifwbBLZ98yd6yex7cp06Yzq3Q1SplHrq%2FIu7OFPSwv8LqPdUbWL&u=njPbVRRXSvmg3PMz9cXBSg%2Fh0>
>
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