[Coco] Fahrfall is on Hack-A-Day!!

Wayne Campbell asa.rand at gmail.com
Sat Feb 4 17:20:40 EST 2012


Thanks for the help, Robert. I got the game working, and it is a blast! 
However, the guy runs so fast it's hard to control him! LOL

Wayne

----- Original Message ----- 
From: "Robert Gault" <robert.gault at att.net>
To: "CoCoList for Color Computer Enthusiasts" <coco at maltedmedia.com>
Sent: Saturday, February 04, 2012 6:18 AM
Subject: Re: [Coco] Fahrfall is on Hack-A-Day!!


> Wayne Campbell wrote:
>> It runs in my version of MESS, but I have one major problem. I am using a 
>> laptop
>> computer, and the numeric keypad is a subset of the alpha keys that 
>> requires me
>> to hold the fn key while using them. I never use the numeric keypad, and 
>> am
>> therefore unable to use those keys to manipulate the man in the game. 
>> Repeated
>> attempts to reprogram the "joystick port" to use the arrow keys has 
>> proven to be
>> futile, as it will allow me to set 2 of them, but the other 2 repeatedly 
>> revert
>> back to the numeric keypad codes.
>>
>> The game seems to be fine. I like the way it looks, and if I could play 
>> it I
>> believe it would be alot of fun. If someone on this list knows how to 
>> make the
>> joystick port settings use the arrow keys, I would appreciate the assist.
>>
>> Wayne
>>
>
> I just tested the alpha program with MESS .144u7 and have been able to use 
> both mouse and keypad for motion. There are several settings that need to 
> be made to the .ini and .cfg files for a keyboard mouse and it is much 
> easier to do this manually than through MESS.
> The info below still uses the mouse button or numberpad0. If that is not 
> suitable, the button needs to be reprogrammed.
>
> 1) Game won't work with MESS coco3 or coco3h
> 2) Game works with with MESS coco2b or lower.
>
> 3) coco2b.ini should have the line:
>
> #
> # CORE INPUT AUTOMATIC ENABLE OPTIONS
> #
> mouse_device              keyboard
>
> 4) coco2b.cfg should include the lines:
>
>         <input>
>             <port tag=":joystick_rx" type="P1_AD_STICK_X" mask="255" 
> defvalue="128">
>                 <newseq type="standard">
>                     MOUSECODE_1_XAXIS
>                 </newseq>
>                 <newseq type="increment">
>                     KEYCODE_RIGHT
>                 </newseq>
>                 <newseq type="decrement">
>                     KEYCODE_LEFT
>                 </newseq>
>             </port>
>             <port tag=":joystick_ry" type="P1_AD_STICK_Y" mask="255" 
> defvalue="128">
>                 <newseq type="standard">
>                     MOUSECODE_1_YAXIS
>                 </newseq>
>                 <newseq type="increment">
>                     KEYCODE_UP
>                 </newseq>
>                 <newseq type="decrement">
>                     KEYCODE_DOWN
>                 </newseq>
>             </port>
>             <port tag=":joystick_lx" type="P2_AD_STICK_X" mask="255" 
> defvalue="128">
>                 <newseq type="standard">
>                     MOUSECODE_1_XAXIS
>                 </newseq>
>                 <newseq type="increment">
>                     KEYCODE_RIGHT
>                 </newseq>
>                 <newseq type="decrement">
>                     KEYCODE_LEFT
>                 </newseq>
>             </port>
>             <port tag=":joystick_ly" type="P2_AD_STICK_Y" mask="255" 
> defvalue="128">
>                 <newseq type="standard">
>                     MOUSECODE_1_XAXIS
>                 </newseq>
>                 <newseq type="increment">
>                     KEYCODE_DOWN
>                 </newseq>
>                 <newseq type="decrement">
>                     KEYCODE_UP
>                 </newseq>
>             </port>
>         </input>
>
> --
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