[Coco] Fahrfall is on Hack-A-Day!!
Wayne Campbell
asa.rand at gmail.com
Sat Feb 4 17:20:40 EST 2012
Thanks for the help, Robert. I got the game working, and it is a blast!
However, the guy runs so fast it's hard to control him! LOL
Wayne
----- Original Message -----
From: "Robert Gault" <robert.gault at att.net>
To: "CoCoList for Color Computer Enthusiasts" <coco at maltedmedia.com>
Sent: Saturday, February 04, 2012 6:18 AM
Subject: Re: [Coco] Fahrfall is on Hack-A-Day!!
> Wayne Campbell wrote:
>> It runs in my version of MESS, but I have one major problem. I am using a
>> laptop
>> computer, and the numeric keypad is a subset of the alpha keys that
>> requires me
>> to hold the fn key while using them. I never use the numeric keypad, and
>> am
>> therefore unable to use those keys to manipulate the man in the game.
>> Repeated
>> attempts to reprogram the "joystick port" to use the arrow keys has
>> proven to be
>> futile, as it will allow me to set 2 of them, but the other 2 repeatedly
>> revert
>> back to the numeric keypad codes.
>>
>> The game seems to be fine. I like the way it looks, and if I could play
>> it I
>> believe it would be alot of fun. If someone on this list knows how to
>> make the
>> joystick port settings use the arrow keys, I would appreciate the assist.
>>
>> Wayne
>>
>
> I just tested the alpha program with MESS .144u7 and have been able to use
> both mouse and keypad for motion. There are several settings that need to
> be made to the .ini and .cfg files for a keyboard mouse and it is much
> easier to do this manually than through MESS.
> The info below still uses the mouse button or numberpad0. If that is not
> suitable, the button needs to be reprogrammed.
>
> 1) Game won't work with MESS coco3 or coco3h
> 2) Game works with with MESS coco2b or lower.
>
> 3) coco2b.ini should have the line:
>
> #
> # CORE INPUT AUTOMATIC ENABLE OPTIONS
> #
> mouse_device keyboard
>
> 4) coco2b.cfg should include the lines:
>
> <input>
> <port tag=":joystick_rx" type="P1_AD_STICK_X" mask="255"
> defvalue="128">
> <newseq type="standard">
> MOUSECODE_1_XAXIS
> </newseq>
> <newseq type="increment">
> KEYCODE_RIGHT
> </newseq>
> <newseq type="decrement">
> KEYCODE_LEFT
> </newseq>
> </port>
> <port tag=":joystick_ry" type="P1_AD_STICK_Y" mask="255"
> defvalue="128">
> <newseq type="standard">
> MOUSECODE_1_YAXIS
> </newseq>
> <newseq type="increment">
> KEYCODE_UP
> </newseq>
> <newseq type="decrement">
> KEYCODE_DOWN
> </newseq>
> </port>
> <port tag=":joystick_lx" type="P2_AD_STICK_X" mask="255"
> defvalue="128">
> <newseq type="standard">
> MOUSECODE_1_XAXIS
> </newseq>
> <newseq type="increment">
> KEYCODE_RIGHT
> </newseq>
> <newseq type="decrement">
> KEYCODE_LEFT
> </newseq>
> </port>
> <port tag=":joystick_ly" type="P2_AD_STICK_Y" mask="255"
> defvalue="128">
> <newseq type="standard">
> MOUSECODE_1_XAXIS
> </newseq>
> <newseq type="increment">
> KEYCODE_DOWN
> </newseq>
> <newseq type="decrement">
> KEYCODE_UP
> </newseq>
> </port>
> </input>
>
> --
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