[Coco] New Fahrfall video (not by me!)
John W. Linville
linville at tuxdriver.com
Wed Feb 15 14:24:54 EST 2012
Hmmm...that sounds like a bug report. Do you have any video of that?
The score in the right is the 'current score'. It should reset
to zero for each game. The score on the left is a 'high score' --
it shouldn't reset after the game, but it shouldn't start counting
again until the 'current score' meets it.
On Wed, Feb 15, 2012 at 11:06:43AM -0800, Wayne Campbell wrote:
> I have been enjoying the alpha release of Fahrfall. It is fun to
> play. At this point, the only thing that nags at me about it is the
> fact that the score does not reset when the character fall off the
> bottom or crashes into the flames. Because of this, each new attemp
> just adds to the previous score and I am not really able to see if I
> am doing any better or worse without having to do math. I don't want
> to do the math, I want the game to do it for me. ;) Otherwise, this
> is an awesome game, and keep up the good work!
> ----- Original Message ----- From: "John W. Linville"
> <linville at tuxdriver.com>
> To: <coco at maltedmedia.com>
> Sent: Tuesday, February 14, 2012 8:09 AM
> Subject: [Coco] New Fahrfall video (not by me!)
> >Hello, all!
> >Some of us locally are trying to start a "maker" club with the hopes
> >of eventually opening a makerspace (aka hackerspace). Anyway, we had
> >a show-n-tell at our most recent meeting, and someone shot some video.
> >Have a look:
> >P.S. I've started the registration process to exhibit at VCF East
> >8.0 in early May. I'll be at the CoCoFEST! as well, of course.
> >John W. Linville Someday the world will need a hero, and you
> >linville at tuxdriver.com might be all we have. Be ready.
> >Coco mailing list
> >Coco at maltedmedia.com
> Coco mailing list
> Coco at maltedmedia.com
John W. Linville Someday the world will need a hero, and you
linville at tuxdriver.com might be all we have. Be ready.
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