[Coco] Dungeons of Daggorath disk version
Bill Pierce
ooogalapasooo at aol.com
Mon Dec 3 15:07:49 EST 2012
Darren, would there be any way to make that code position independant and load it into lower ram? I know it would have to be disassembled and rewritten, but that would be a cool project for someone to do. I don't know how much of lower ram the software utilizes for it's own use, but it's worth investigating. There may even be a disassembly already out there.
just a thought..
Bill p
Music from the Tandy/Radio Shack Color Computer 2 & 3
https://sites.google.com/site/dabarnstudio/
Bill Pierce
ooogalapasooo at aol.com
-----Original Message-----
From: Darren A <mechacoco at gmail.com>
To: CoCoList for Color Computer Enthusiasts <coco at maltedmedia.com>
Sent: Mon, Dec 3, 2012 2:57 pm
Subject: Re: [Coco] Dungeons of Daggorath disk version
On Mon, Dec 3, 2012 at 7:05 AM, Charlie wrote:
> Has anyone considered patching the disk based version of Dungeons of Daggorath
to work with DriveWire?
> I have this "diskdag" version that supports loading and saving right from the
floppy drive.
> It only works with an actual drive though. You can start the game via DW but
if you attempt to zsave / zload it goes to the real hardware.
----
Are you loading HDB-DOS DW into RAM or running it from a ROM? It
definitely won't work with HDB-DOS in RAM because the patched DOD code
is loaded into the same location.
The patched DOD does not directly access the floppy hardware. It
detects which version of Disk Basic is present and makes calls to
specific locations in the ROM to read and write files. It should be
detecting HDB-DOS as Disk Basic 1.1.
Darren
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