[Coco] Virtual Program Paks
Luis Fernández
luis46coco at hotmail.com
Wed Aug 22 09:30:33 EDT 2012
Ok I see that these very advanced, now the question is that you lack
The method of taking the frequency is in the basic rom and count and detect single bit changes,
counting the change gives the Frecuancia clear that without harmonics.
I also remember a speech recognizer I did in those days, used to store the screen.
The idea is to convert the frequency and store fewer bytes.
Recognition by Joystics has its own problems as it takes a long time, if not the high frequencies will be obtained.
Ultimately doubt in part to see how we help
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Making
CoCoDskUtilPack V 1.1.3A.zip, Scan magazines and organize maltedmedia
http://cococoding.com/cocodskutil/ Thank Aaron Wolfe
http://www.tandycoco.com Thank Stephen Fischer
My personal blog: http://www.luis45ccs.blogspot.com,
Excuse my English, I use google translator, my language is Spanish, I'm Spanish but I live in Venezuela
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> To: coco at maltedmedia.com
> From: ooogalapasooo at aol.com
> Date: Wed, 22 Aug 2012 01:12:51 -0400
> Subject: Re: [Coco] Virtual Program Paks
>
>
> Luis, That sounds exactly like what I'm trying to do. I just need a way to analyze the actual frequency of a sound, then the display is just a matter of how you want it displayed. I did one years ago on the Coco 2 but was using Ram under the roms for storage of the sounds and of course this couldn't be done with the Coco 3 and at the time, I didn't know how to switch ram banks in and out. I always wanted to expand it to stereo, using both joystick ports to do the left/right sampling. I did mess around with doing stereo by sampling each side individually but ram became a problem. I still have the old M/L code and have thought of moving it into the Coco 3 world and maybe OS9 as it has a waveform editor that displayed the actual waveform. I also had an envelope editor to alter the attack, sustain and decay of the waveform. It was called "SK-1Base". I used it as a wave librarian for my Casio SK-1 sampling keyboard which I used in the band I was playing in. The Sk-1 would store 4 short samples and my program had 8 sample banks. I would load the banks from casstette and send them to the SK-1 through the Orchestra90 outputs into the microphone input on the SK-1. The samples were only 3 or 4 seconds long but that was all I needed as the SK-1 had a looping feature that allowed me to loop the sample. One song I remember using it on was Pink Floyd's "Comfortably Numb". I had a short sample of the strings and I would load it from the Coco to the SK-1 before we started the show and then hope the SK-1 didn't get unplugged before time to play it or it would loose the sample.... Those were the days....
>
> Music from the Tandy/Radio Shack Color Computer 2 & 3
> https://sites.google.com/site/dabarnstudio/
> Bill Pierce
> ooogalapasooo at aol.com
>
>
>
>
> -----Original Message-----
> From: Luis Fernández <luis46coco at hotmail.com>
> To: COCO <coco at maltedmedia.com>
> Sent: Tue, Aug 21, 2012 11:34 pm
> Subject: Re: [Coco] Virtual Program Paks
>
>
>
>
> Bill
> I am able to do the audio package Espectrum analizer like, similar and in coco3
> I never saw the package inside, or I need to, I can make the recognition of the
> frequencies in 6809 without problems
> and we can do more things (pass wav) or recognized by the 6 bit of joystics,
> all I would propose is the design of the screens to improve the spectrum audio
> package for example could be stereo
> or display waveforms, audio edits or effects, all to call coco,
> for that was trying to do my usefulness to learn what I need to music packages
> of coco.
> ---------------------------------------------------------------------------------
>
> Making
> CoCoDskUtilPack V 1.1.3A.zip, Scan magazines and organize maltedmedia
> http://cococoding.com/cocodskutil/ Thank Aaron Wolfe
> http://www.tandycoco.com Thank Stephen Fischer
> My personal blog: http://www.luis45ccs.blogspot.com,
> Excuse my English, I use google translator, my language is Spanish, I'm Spanish
> but I live in Venezuela
> ---------------------------------------------------------------------------------
>
> > To: coco at maltedmedia.com
> > From: ooogalapasooo at aol.com
> > Date: Tue, 21 Aug 2012 21:45:10 -0400
> > Subject: Re: [Coco] Virtual Program Paks
> >
> >
> > Hence why I was asking Steve.... :-)
> >
> > Music from the Tandy/Radio Shack Color Computer 2 & 3
> > https://sites.google.com/site/dabarnstudio/
> > Bill Pierce
> > ooogalapasooo at aol.com
> >
> >
> >
> >
> > -----Original Message-----
> > From: Aaron Wolfe <aawolfe at gmail.com>
> > To: CoCoList for Color Computer Enthusiasts <coco at maltedmedia.com>
> > Sent: Tue, Aug 21, 2012 7:43 pm
> > Subject: Re: [Coco] Virtual Program Paks
> >
> >
> > On Tue, Aug 21, 2012 at 7:22 PM, Bill Pierce <ooogalapasooo at aol.com> wrote:
> > >
> > > Aaron, I'm not using his actual code, as that would never work in Os9
> anyway.
> > Just using it to see how he aquired the frequencies from a 1 bit source. My
> > actual code would be far from what Steve did as I plan to do it from both the
> > cassette port (1-bit) & the joystick port (6-bit). I will also use the either
> > the Hi-Rez graphics screens or the 80 column text screem where Steve used the
> > Semi-Graphics screen... which the Coco 3 doesn't even have. In fact, there's
> > only so much of "Audio Spectrum Analyzer" that will run on a Coco 3 before it
> > crashes the machine. This is the very reason I would like to make a new one as
>
> > the old one is useless unless run on a coco 1 or 2.
> > >
> > > If I remember right, the main reason Steve was holding on to his stuff was
> due
> > to contracts with Tandy, Sega and others. I know Sega released all writers
> from
> > their contracts when the Owner/CEO passed away and they dissolved the company
> > and give them the freedom to republish their games with other companies.
> > > Tandy on the other hand... we won't even get into that ball of wax... but
> who
> > pays them any mind anymore anyway. Just look at the archives... and your
> > website, all the "Owner's Manuals" and a lot of the others are either
> > copyrighted by MicroWare & published by Tandy, or just owned by Tandy
> > alltogether.
> > >
> >
> > Yes, most of the copyright holders either have explicitly released any
> > claims or seem to show no interest in the CoCo material. Some of the
> > material on my site was sent to me by it's author for the express
> > purpose of sharing it, but that is the ideal case. In others I tend
> > to take the stance of "easier to beg forgiveness than ask permission"
> > when there is no well known stance by the author and no money at stake
> > by anyone (to sell the content I currently provide for free on the
> > website would be 'wrong' imho, but since the owners don't sell it and
> > I don't sell it.. no harm done until somebody calls foul).
> >
> > However, Steve has specifically made his desire to retain all rights
> > very clear, so you will not find anything of his on any of my sites.
> > If anyone else expresses the same desire, I would immediately remove
> > anything by them as well. I don't want to put any words into Steve's
> > mouth so all I'll say is that (for me) as far as Steve's stuff goes,
> > it's "hands off". That's why I suggest communicating with him
> > directly if you wish to use any of his code in any way. For me at
> > least its about respecting someone's wishes more than any legal
> > nonsense. Whether using it as an example as you describe is within
> > the realm of needing permission is your call, don't mean to cause any
> > trouble just a heads up that code from Steve is a special case :)
> >
> > -Aaron
> >
> > --
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> >
> >
> >
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