[Coco] Anyone still play text adventure games?
Roger Taylor
operator at coco3.com
Sun May 22 22:11:06 EDT 2011
At 06:11 PM 5/22/2011, you wrote:
>Once in a blue moon I'll play one -- mostly for nostalgia. I too
>liked "Bedlam." There were two John Olson games I translated to Coco
>BASIC decades ago -- "Gym Adventure" and "Ship Adventure." I also
>put out a version of "Quest" (can't remember who wrote it) for the
>Coco. It wasn't a true text adventure -- sort of more of a text based
>video game, and I had to make a few modifications because of that
>fancy 64 column screen the Model I/III used...
> - Aaron
Agent C will most likely be a 1GB adventure game with sound, speech,
music, and lots of characters, some of which I will accept from the
community. The plan is to make one .img file that will boot up when
the CoCo is turned on when inserted as a MicroSD card in my Drive
Pak, or a CF card from Cloud-9's SuperIDE pak. The question is,
what's the maximum size CF card the SuperIDE can use? I'll base my
design on these limitations.
With 1GB or even 512MB, I'll stretch my feet out and make some
seriously fun stuff happen - something good enough to hold the
attention of a 43 year old dad like myself, or even older CoCoNuts.
If anyone wants to work on submitting a sprite character for Agent C,
get with me and I'll give you the easy details. You can take some
templates and do the face, tweak the hair, ears, limbs, etc. if you want.
--
~ Roger Taylor
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