[Coco] Who needs Debuggers was: Re: Strange behavior in MESS

John Donaldson johnadonaldson at sbcglobal.net
Thu Jul 7 13:43:56 EDT 2011


Debuggers are good for working on existing code that you are working on. IMHO, 
they are no good for code your developing. Here at work we are working on code 
that none of us have seen and has not been worked on in years. So running the 
debugger alows us to see what the code is doing. If your developing code then 
you already know what it does because you already have it fixed in your mind.

John Donaldson




________________________________
From: Steve Bjork <6809er at srbsoftware.com>
To: CoCoList for Color Computer Enthusiasts <coco at maltedmedia.com>
Sent: Thu, July 7, 2011 8:58:53 AM
Subject: [Coco] Who needs Debuggers was: Re: Strange behavior in MESS

You need a debugger, you say?

In all the games and programs that I created for the Coco, not once did I ever 
used a debugger.  Or maybe I should say, no outside debugging program.

My games had their own OS complete with drivers, signaling and game status 
systems.  The status system was very handy for "debugging" a problem in the 
game.  But in most cases of the code "just stop working", I would return to the 
source code I just worked on and look for the problem there.

I my opinion, debuggers are overrated and you should learn to code without a 
crutch.

Steve (Mega-Bug) Bjork
P.S. the above pun was intended

On 7/7/2011 3:44 AM, T. Franklin wrote:
> I would love to use VCC but to my knowledge, it doesn't have a debugger.
> 


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