[Coco] Anyone else collect other old computers/game consoles beside the Coco?
Joel Ewy
jcewy at swbell.net
Sat Aug 27 22:25:55 EDT 2011
On 08/27/2011 03:24 PM, Aaron Wolfe wrote:
> ...
> I'm not saying no, but I'd say lets wait and see where things are at
> in a few months. Maybe I'll have fulfilled some of the promises I've
> made to other coco projects and feel more able to take this on. If
> someone more experienced wants to join me and help make it happen,
> that might change everything :)
>
Let me know when you're sitting around bored, and looking for a
challenge. :-) All this talk is starting to revive my interest in the
MM/1. I may have to get it running again soon.
> As for the serial hardware, I'm not familiar with the specifics of the
> MM/1 but as a rule I'd say some mechanism that can handle 57,600k
> would be a bare minimum for usable performance.. and that is based on
> coco sized file, I suppose 68k files could be quite a bit bigger.
I don't think most of them were _that_ much bigger, really. I'll check
my data sheets again and see what the UARTs were supposed to be capable of.
JCE
> Darren Atkinson did an amazing job with the serial code in DriveWire
> on the coco, and there is no way I could write something so nice and
> precise. However, I can make bytes go out a uart :) So if there is
> any uart type hardware that can do at very least 57,6k thats a
> possibility. 115 or better would be significantly better. As you
> mentioned, it would be best to find out what hardware is common to as
> wide a range of systems as possible as step one, and see what we have
> to work with.
>
> -Aaron
>
> --
> Coco mailing list
> Coco at maltedmedia.com
> http://five.pairlist.net/mailman/listinfo/coco
>
More information about the Coco
mailing list