[Coco] Light pen stuff was:Re: Software testing for FDC emulator
Steve Bjork
6809er at srbsoftware.com
Tue Apr 26 14:54:23 EDT 2011
No, my driver was for basic programs and not games. Mostly used as a
"select from a menu" type operations. It only need to find what
character the pen is pointing at. Any yes, I can find what character on
the the pen pointing to in 1/10 of second.
Yes, it was CPU intensive. Yes, it did flash the screen. But it was
cheap $20 input device that used the screen. (The days before a mouse.)
But back then everything was CPU intensive.
You must be an electrical engineer since you used term "phase locked
loop" to describe an programming technique. Am I right?
Steve
On 4/26/2011 11:20 AM, gene heskett wrote:
> On Tuesday, April 26, 2011 02:09:34 PM Steve Bjork did opine:
>
>> Last time I checked, 1/10 of a second is 100 milliseconds, not 10
>> milliseconds.
>>
>> This is how I get in trouble. They misquoted me!
> In this case, I was running on my electronics autopilot, one of those cases
> where my brain is running several sentences ahead of the fingers, and I
> miss-quoted you. My apologies.
>
> However, 10ms vs 100 ms still isn't long enough to reliably obtain the
> pixel being pointed at unless you are actually playing phase locked loop
> games, which are both cpu intensive, and the flashing of the screen pixels
> would be a dead giveaway for proper aim by the gamer, not good.
>
> To play phased locked loop and continuously track it once it has been
> acquired would only need a 9 pixel pattern. That could be done in 100
> milliseconds if the lcd itself was fast enough. Some of the first ones
> weren't that fast.
>
>> Steve (often misquoted) Bjork
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