[Coco] Artifacting (again)

Aaron Banerjee spam_proof at verizon.net
Wed Sep 1 19:39:54 EDT 2010


Sorry, can't help you with the exact colors, but on my TV, if you  
press the reset button, they might reverse.  Some older games had the  
original screen that said something to the tune of "if this screen is  
red, press reset.  If it is blue, press enter".  I'm assuming that  
would work with either screen 1,0 or 1,1.  Hope this helps.
                      - Aaron

On Sep 1, 2010, at 6:54 PM, Rob Rosenbrock wrote:

>
> On Sep 1, 2010, at 6:49 PM, Mark McDougall wrote:
>
>> On 2/09/2010 3:14 AM, Wes wrote:
>>
>>> 0 0 = black
>>> 1 1 = bright green
>>> 0 1 = greyish blue
>>> 1 0 = dark / brownish green
>>>
>>> I may have the last two flipped relative to your table above, but  
>>> that's the
>>> idea. It was a great mode for adventure games set in a forest or  
>>> swamp!
>>>
>>> I can verify this on a real coco when I get home. Sorry I can't  
>>> help you
>>> with PAL.
>>
>> Thanks, much appreciated!
>>
>> Once you get home could you also pls tell me the colours in SCREEN  
>> 1,1 mode on NTSC? Are they red/blue or orange/cyan?
>>
>> I notice dmkeil's Coco 2 emulator page shows Clowns & Balloons with  
>> red/blue artifacting, whilst L. Curtis Boyle's page shows it with  
>> orange/cyan colours?!?
>
> I've always noted that no two televisions have the same picture.  
> Possibly they emulated the artifacting to match what they saw on  
> their own monitors. After all, it is an illusion of color.
>
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