[Coco] further adventures with plug'n'power/x10

Little John sales at gimechip.com
Sat Sep 25 12:37:52 EDT 2010


No, not even the CoCo 2 mode of the GIME can support these semigraphics
modes. Only SG24 is supported.

----- Original Message -----
From: "Steve Ostrom" <smostrom7 at comcast.net>
To: "CoCoList for Color Computer Enthusiasts" <coco at maltedmedia.com>
Sent: Saturday, September 25, 2010 11:20 AM
Subject: Re: [Coco] further adventures with plug'n'power/x10



> There are some older Mark Data games for the Coco that used some of these

> now unsupported semi-graphics modes. I think that Cave Hunter was one of

> these. You needed to travel to the bottom of a maze, if I recall

> correctly, and pick up gold bars. The play was really good, but the Coco3

> cannot handle that video format and so that good game is no longer

> playable on many Coco setups. (Does the Coco1/2 mode on the Coco3 support

> these old semigraphics formats?) A few other programs written in those

> early days are similarly affected. I'm not sure what the draw was to

> program in these modes, except for maybe inhanced colors and better

> resolution?

>

> -- Steve --

>

>

> ----- Original Message -----

> From: "Little John" <sales at gimechip.com>

> To: "CoCoList for Color Computer Enthusiasts" <coco at maltedmedia.com>

> Sent: Saturday, September 25, 2010 12:19 AM

> Subject: Re: [Coco] further adventures with plug'n'power/x10

>

>

>> There was a fellow back arounf 1994 or 1995 that wrote a CoCo3 Disk

>> Version software that would work with the PNP Controller and a CoCo 3 - I

>> can't offhand remember what it was called but I'll start digging and see

>> what I can come up with. I wish the GIME chip supported all the

>> semigraphics modes, but I think it only supports semigraphics 24. A long

>> time ago, sockmaster had written a program (I no longer have it

>> unfortunatly) that duplicated the WIDTH32 screen on an HSCREEN. I

>> remember it was quite amazing and worked with everything I threw at it -

>> so it should, theoretically be possible to write a "semigraphics

>> emulator" in a similar fashion and then the PNP Cart might be run from

>> RAM under such an emulation. SockMaster... are you there - if anyone can

>> do this, I think it would be you.

>> -John

>> ----- Original Message -----

>> From: "Stephen H. Fischer" <SFischer1 at Mindspring.com>

>> To: "CoCoList for Color Computer Enthusiasts" <coco at maltedmedia.com>

>> Sent: Saturday, September 25, 2010 12:10 AM

>> Subject: Re: [Coco] further adventures with plug'n'power/x10

>>

>>

>>> Hi,

>>>

>>> Thanks.

>>> Now where is my CoCo 2, November time change is coming up soon.

>>>

>>> I hope it will not be like my very old Mitac VGA monitor, it worked a

>>> while with my old laptop today but connecting it up to my just born "W7"

>>> HTPC, it lasted only a short time and now will not power on.

>>>

>>> SHF

>>>

>>>

>>> ----- Original Message -----

>>> From: "Little John" <sales at gimechip.com>

>>> To: "CoCoList for Color Computer Enthusiasts" <coco at maltedmedia.com>

>>> Sent: Friday, September 24, 2010 6:46 PM

>>> Subject: Re: [Coco] further adventures with plug'n'power/x10

>>>

>>>

>>>> The CoCo 2 PNP Controller cart cannot work on the CoCo 3 at all as it

>>>> uses a semigraphics mode not supported by the GIME chip. Some of the

>>>> Mark Data Games used these modes as well and are hopeless on the CoCo 3

>>>> (the Pac Attac games for example)

>>>> .

>>>> -Big John

>>>

>>>

>>> --

>>> Coco mailing list

>>> Coco at maltedmedia.com

>>> http://five.pairlist.net/mailman/listinfo/coco

>>

>>

>> --

>> Coco mailing list

>> Coco at maltedmedia.com

>> http://five.pairlist.net/mailman/listinfo/coco

>>

>

>

> --

> Coco mailing list

> Coco at maltedmedia.com

> http://five.pairlist.net/mailman/listinfo/coco





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