[Coco] Why do a next Gen CoCo?
Luis Fernández
luis45ccs at hotmail.com
Thu Nov 18 23:03:31 EST 2010
Dear All
I'm new at this
I do not speak very well English
so sorry
with respect to the 4 I have a coconut, I think great suggestion
I have also a commodore 64
and acquired a joystick that had a commodore in a single chip
pc keyboard interface, floppy interface and / or think dd
commodore 64 30 games in one joystick
not a little game is a complete computer with ram rom basic interpreter
sound, everything, but can pc keyboard and much more
would be wonderful to make coconut 4 of the way
http://en.wikipedia.org/wiki/C64_Direct-to-TV
http://www.amazon.com/Commodore-64-Games-Joystick-Electronic-Game/dp/B000701CSM
--------------------------------------------------
From: "Steve Ostrom" <smostrom7 at comcast.net>
Sent: Friday, November 19, 2010 12:02 AM
To: "CoCoList for Color Computer Enthusiasts" <coco at maltedmedia.com>
Subject: Re: [Coco] Why do a next Gen CoCo?
> This discussion is great. I was so hoping Steve Bjork's Coco4 project
> would work, and was disappointed when it was abandoned. If we do come up
> with a "better" Coco, please do not forget the old semi-graphics modes.
> Many really great software programs were written for these old graphics
> modes, such as Mark Data's Cave Hunter.
>
> -- Steve --
>
>
>
> ----- Original Message -----
> From: "Steve Bjork" <6809er at srbsoftware.com>
> To: "CoCoList for Color Computer Enthusiasts" <coco at maltedmedia.com>
> Sent: Thursday, November 18, 2010 8:06 PM
> Subject: Re: [Coco] Why do a next Gen CoCo?
>
>
>> Mark,
>>
>> Remember, the CoCo4 Project did include an CoCo1/2/3 emulator that would
>> work most Color Computer without any mods.
>> But the emulator did not stop there. You could also could also use the
>> optional I/O card to hookup CoCo Joysticks, Floppy Disk controller card
>> and other devices to the CoCo 4 system. The I/O card would have its own
>> Micro-CPU chip to talk to the CoCo hardware and USB interface to the PC.
>> Best of all, it was deign to fit inside a CoCo case and use the CoCo
>> keyboard. It would look and work just like a CoCo 3.
>>
>> A new project that I've been toying with over the past few months (since
>> all work has stop of the CoCo 4 project) is a Western Digital Floppy Disk
>> controller emulator. Instead of emulating the Floppy drive as others
>> have done, I would emulate the WDFC data to the CPU. Any program could
>> work with the device without any mods.
>>
>> For the CoCo, the device would be about the size of a rom pak and
>> interface into a PC as a USB device. Its operation would be like
>> DriveWire without the need to mod DECB or OS-9. An OS-9 driver could be
>> written to talk to the device in a "native" mode for faster byte
>> transfers. (And be upto 8 times faster than drive wire too.)
>>
>> The plan is to create a working device to the CoCo first and then release
>> the design to public domain for others to use with their non-coco
>> systems.
>>
>> Steve Bjork
>>
>> On 11/18/2010 4:16 PM, Mark McDougall wrote:
>>> Anything beyond what Steve is describing is, IMHO, so far removed from a
>>> Coco as to be pointless. I'm not 100% sure of Steve's specifications but
>>> I would imagine that his BASIC language is more of an extension to DECB
>>> than a completely new language?!?
>>>
>>
>>
>> --
>> Coco mailing list
>> Coco at maltedmedia.com
>> http://five.pairlist.net/mailman/listinfo/coco
>>
>
>
> --
> Coco mailing list
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>
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