[Coco] Any news on the so called CoCo4 or NextCoCo projectthatBjork was heading?

Frank Pittel fwp at deepthought.com
Thu Nov 18 00:59:45 EST 2010


I'm not Aaron but I did try the sound release version that was released a couple
of weeks ago but couldn't get it to make any sounds. In the last couple of days a
new version of the software has been released but the code for the disk rom has
been removed and now needs to be loaded into flash. Alas, I don't have a copy of
the disk controller image and I'm not sure where I would get it from so I haven't
tried the new code yet. It looks like there have been some MAJOR improvements.
Such as the ability to run "rom packs" from the on board flash. As memory serves
you can store 48 rom images into the onboard flash!!!

I'm going to need to find some time to putter with this after Thanksgiving!!!

The other Frank


On Thu, Nov 18, 2010 at 12:36:11AM +0000, Mark Marlette wrote:
> Aaron,
> 
> Have you tried Gary's sound release version?
> 
> I haven't had time to PLAY/SOUND, pun intended..... :(
> 
> Mark
> Cloud-9
> 
> 
> ----- Original Message -----
> From: "Aaron Wolfe" <aawolfe at gmail.com>
> To: "CoCoList for Color Computer Enthusiasts" <coco at maltedmedia.com>
> Sent: Wednesday, November 17, 2010 6:09:26 PM
> Subject: Re: [Coco] Any news on the so called CoCo4 or NextCoCo projectthatBjork was heading?
> 
> On Wed, Nov 17, 2010 at 5:15 PM, Frank Pittel <fwp at deepthought.com> wrote:
> > Is there a reason that the coco4 has to be the end of the line? Any problem with a
> > coco5,coco6, etc?
> >
> > I've grown fond of using drivewire instead of an actual physical floppy on my coco3fpga.
> > The only way to beat it would be wireless. :-) The cartridge roms can be loaded into
> > flash and run from there. It wouldn't take much flash memory to hold a LOT of roms. It
> > also shouldn't be to hard to build a "joystick to usb" converter and connect them that
> > way. A usb adaptor of some sort may be the best way to add a cartridge port(s).
> >
> 
> 
> You may soon be able to load ROMs via DriveWire as well.  As for the
> wireless, you can make any serial connection "wireless" using a
> bluetooth adapter, although I haven't tried it myself.  Bluetooth is a
> little too fussy for my patience usually.
> 
> A way to connect joysticks to the CoCo3FPGA on Altera would complete
> my "CoCo 4".  Besides that, the CoCo 4 is already a reality, as far as
> I am concerned :)
> 
> We have CoCo 3 compatibility, greatly increased speed, low cost,
> interesting new I/O possibilities, and great people working together.
> What more could you ask for in a CoCo 4?
> 
> -Aaron
> 
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