[Coco] Why do a next Gen CoCo?

Luis Fernández luis45ccs at hotmail.com
Thu Nov 18 23:52:53 EST 2010


dear
in maltedmedia colaborators
http://cocomag.dyndns.org/

There are 700 people
not enough
also play a joystick as well be sold
70000 on the first day sales of 250,000 DTV 64
--------------------------------------------------
From: "Steve Bjork" <6809er at srbsoftware.com>
Sent: Friday, November 19, 2010 1:01 AM
To: "CoCoList for Color Computer Enthusiasts" <coco at maltedmedia.com>
Subject: Re: [Coco] Why do a next Gen CoCo?


> I met Jeri Ellsworth a while back, shortly after she created her Commodore

> 64 "on a chip". She is gifted and a hard working person that loves

> technology.

>

> We could create a CoCo on a chip too. But, it would be costly. There is

> just not the same demand for a CoCo like there was for her project.

>

> That's why I wanted to use cheap PC hardware since you can get them for

> almost free these days. After all, most of us one or more PCs laying

> around.

>

> Steve Bjork

>

> On 11/18/2010 8:03 PM, Luis Fernández wrote:

>> Dear All

>> I'm new at this

>> I do not speak very well English

>> so sorry

>> with respect to the 4 I have a coconut, I think great suggestion

>> I have also a commodore 64

>> and acquired a joystick that had a commodore in a single chip

>> pc keyboard interface, floppy interface and / or think dd

>> commodore 64 30 games in one joystick

>>

>> not a little game is a complete computer with ram rom basic interpreter

>> sound, everything, but can pc keyboard and much more

>>

>> would be wonderful to make coconut 4 of the way

>>

>

>

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>




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