[Coco] Why do a next Gen CoCo?

Steve Ostrom smostrom7 at comcast.net
Thu Nov 18 23:02:55 EST 2010


This discussion is great. I was so hoping Steve Bjork's Coco4 project would
work, and was disappointed when it was abandoned. If we do come up with a
"better" Coco, please do not forget the old semi-graphics modes. Many
really great software programs were written for these old graphics modes,
such as Mark Data's Cave Hunter.

-- Steve --



----- Original Message -----
From: "Steve Bjork" <6809er at srbsoftware.com>
To: "CoCoList for Color Computer Enthusiasts" <coco at maltedmedia.com>
Sent: Thursday, November 18, 2010 8:06 PM
Subject: Re: [Coco] Why do a next Gen CoCo?



> Mark,

>

> Remember, the CoCo4 Project did include an CoCo1/2/3 emulator that would

> work most Color Computer without any mods.

> But the emulator did not stop there. You could also could also use the

> optional I/O card to hookup CoCo Joysticks, Floppy Disk controller card

> and other devices to the CoCo 4 system. The I/O card would have its own

> Micro-CPU chip to talk to the CoCo hardware and USB interface to the PC.

> Best of all, it was deign to fit inside a CoCo case and use the CoCo

> keyboard. It would look and work just like a CoCo 3.

>

> A new project that I've been toying with over the past few months (since

> all work has stop of the CoCo 4 project) is a Western Digital Floppy Disk

> controller emulator. Instead of emulating the Floppy drive as others have

> done, I would emulate the WDFC data to the CPU. Any program could work

> with the device without any mods.

>

> For the CoCo, the device would be about the size of a rom pak and

> interface into a PC as a USB device. Its operation would be like

> DriveWire without the need to mod DECB or OS-9. An OS-9 driver could be

> written to talk to the device in a "native" mode for faster byte

> transfers. (And be upto 8 times faster than drive wire too.)

>

> The plan is to create a working device to the CoCo first and then release

> the design to public domain for others to use with their non-coco systems.

>

> Steve Bjork

>

> On 11/18/2010 4:16 PM, Mark McDougall wrote:

>> Anything beyond what Steve is describing is, IMHO, so far removed from a

>> Coco as to be pointless. I'm not 100% sure of Steve's specifications but

>> I would imagine that his BASIC language is more of an extension to DECB

>> than a completely new language?!?

>>

>

>

> --

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>





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