[Coco] joystick on fpga (was Why do a next Gen CoCo? was Any news on the so called CoCo4 or NextCoCo)

Aaron Wolfe aawolfe at gmail.com
Thu Nov 18 19:12:11 EST 2010



>> For me, the FPGA solution provides 90% of everything I'd want in a

>> CoCo 4.  The remaining piece of the puzzle is interfacing with coco

>> peripherals.  I don't know what is possible on that side of things.

>> Having joysticks and a rompak connector would make the fpga solution

>> complete in my eyes.  Maybe that is asking a lot :)

>

> No, definitely not asking a lot. Just costly to implement in small

> quantities. The joystick no-so-much, you can easily add a gamecube or

> dreamcast controller to Coco3FPGA on the DE1.


I'm wondering, would it be more difficult to interface with tandy
joysticks? I'm not too familiar with the controllers you mention, but
I thought most game systems used dpad, 4 or 8 position switches
rather than the x/y analog axis found in the coco joysticks. seems it
would be hard to play some games without that.. plus everybody
probably has the tandy sticks already.

-Aaron



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