[Coco] Any news on the so called CoCo4 or NextCoCo projectthatBjork was heading?

Frank Pittel fwp at deepthought.com
Thu Nov 18 09:26:29 EST 2010


Agreed that this is a blast! I've done more programming and playing with it then
I ever did on the various emulators that I have!! For reasons I can't explain it
has the feel of a real coco. The only difference is that when I do a high speed
poke it is as you put it killer fast!! I'm looking to make some free time to try
out the new release sometime between now and thanksgiving!! I may just bring it
with me! :-)

The Other Frank


On Thu, Nov 18, 2010 at 01:26:30PM +0000, Mark Marlette wrote:

>

> Thanks for the update Frank.

>

> When I do get to play with this it is a blast. I find myself chuckling and people in the same room asking what I am laughing at. Of course these are not CoCo people so they don't see the humor as I do. Killer FAST!

>

> Mark

> Cloud-9

>

> ----- Original Message -----

> From: "Frank Pittel" <fwp at deepthought.com>

> To: "CoCoList for Color Computer Enthusiasts" <coco at maltedmedia.com>

> Sent: Wednesday, November 17, 2010 11:59:45 PM

> Subject: Re: [Coco] Any news on the so called CoCo4 or NextCoCo projectthatBjork was heading?

>

> I'm not Aaron but I did try the sound release version that was released a couple

> of weeks ago but couldn't get it to make any sounds. In the last couple of days a

> new version of the software has been released but the code for the disk rom has

> been removed and now needs to be loaded into flash. Alas, I don't have a copy of

> the disk controller image and I'm not sure where I would get it from so I haven't

> tried the new code yet. It looks like there have been some MAJOR improvements.

> Such as the ability to run "rom packs" from the on board flash. As memory serves

> you can store 48 rom images into the onboard flash!!!

>

> I'm going to need to find some time to putter with this after Thanksgiving!!!

>

> The other Frank

>

>

> On Thu, Nov 18, 2010 at 12:36:11AM +0000, Mark Marlette wrote:

> > Aaron,

> >

> > Have you tried Gary's sound release version?

> >

> > I haven't had time to PLAY/SOUND, pun intended..... :(

> >

> > Mark

> > Cloud-9

> >

> >

> > ----- Original Message -----

> > From: "Aaron Wolfe" <aawolfe at gmail.com>

> > To: "CoCoList for Color Computer Enthusiasts" <coco at maltedmedia.com>

> > Sent: Wednesday, November 17, 2010 6:09:26 PM

> > Subject: Re: [Coco] Any news on the so called CoCo4 or NextCoCo projectthatBjork was heading?

> >

> > On Wed, Nov 17, 2010 at 5:15 PM, Frank Pittel <fwp at deepthought.com> wrote:

> > > Is there a reason that the coco4 has to be the end of the line? Any problem with a

> > > coco5,coco6, etc?

> > >

> > > I've grown fond of using drivewire instead of an actual physical floppy on my coco3fpga.

> > > The only way to beat it would be wireless. :-) The cartridge roms can be loaded into

> > > flash and run from there. It wouldn't take much flash memory to hold a LOT of roms. It

> > > also shouldn't be to hard to build a "joystick to usb" converter and connect them that

> > > way. A usb adaptor of some sort may be the best way to add a cartridge port(s).

> > >

> >

> >

> > You may soon be able to load ROMs via DriveWire as well. As for the

> > wireless, you can make any serial connection "wireless" using a

> > bluetooth adapter, although I haven't tried it myself. Bluetooth is a

> > little too fussy for my patience usually.

> >

> > A way to connect joysticks to the CoCo3FPGA on Altera would complete

> > my "CoCo 4". Besides that, the CoCo 4 is already a reality, as far as

> > I am concerned :)

> >

> > We have CoCo 3 compatibility, greatly increased speed, low cost,

> > interesting new I/O possibilities, and great people working together.

> > What more could you ask for in a CoCo 4?

> >

> > -Aaron

> >

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> >

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