[Coco] NitrOS-9 V3.3.0 and DriveWire

Robert Gault robert.gault at att.net
Wed Mar 31 20:48:56 EDT 2010


Willard Goosey wrote:
> On Tue, Mar 30, 2010 at 08:52:25PM -0400, Bruce W. Calkins wrote:
>
>> No, is there an issue with Robot Odyssey under NitrOS-9?  At the moment I
>> am making space for the mother-in-law, building chicken coops and making
>> garden.  I'm not sure just when I'll have time to "play."
>
> I can't get it to do anything but throw up a black screen and hang.
> May just be running out of RAM, or there may be deeper issues.  I
> haven't investigated deeply.
>
> Willard

I've just started looking at this game. It uses Level I and has the modules 
RS232 and T1 in the os9boot file. Perhaps T1 is used by Odyssey but I'll need to 
do some testing.
At the moment, the game as is won't run when started in a vdg screen from 
NitrOS-9 Level I or Level II.

The game can't be using the bitbanger port or the RS-232 pak so the presence of 
an RS232 module is puzzling.

The version I have is 1.0 which has an oddball line in the owner's manual for 
starting the game. "If you boot from a separate OS-9 system disk, put the Robot 
Odyssey disk in drive 0 and type CHX /D0/CMDS. Type RUN "ROBOT" [ENTER] to start 
Robot Odyssey."
Not only is RUN anything not an OS-9 command, but there is no ROBOT file in the 
CMDS directory. The game starts with STARTUP, a file in the CMDS directory. 
Actually the file MENU in the CMDS directory is internally named ROBOT. That's 
what you would see if the module were loaded into memory.



More information about the Coco mailing list