[Coco] Color LOGO

Aaron Wolfe aawolfe at gmail.com
Tue Mar 30 17:22:34 EDT 2010


Did you ever find a disk based version?  I'd like to check this out.

On Tue, Mar 30, 2010 at 5:21 PM, Willard Goosey <goosey at virgo.sdc.org> wrote:
> Heh, the editor built into disk Color LOGO does NOT know how to handle
> lines more than 32 characters long!  Hehehehe!
>
> For those unfamiliar with how Color LOGO handles disks:  It splits a
> regular DECB disk into 16 fixed-size "modules", each 2 tracks (36
> sectors) long.  No directory.
>
> I've hacked together BASIC programs that:
> 1. Copies a module onto a DECB disk as a regular file
> 2. Prints the text in a module
> 3. Does a hexadecimal dump of the the entire module
> 4. Extracts the text from a module and saves it in a regular file
> 5. copies a DECB file into a module.
>
> I gotta re-write that last one.  It is ssssssooooo
> sssssssllllloooooowwwww.
>
> I might also write a program that co-opts the module with track 17 and
> write a standard DECB directory structure to it, naming the modules
> and marking them used in the FAT.
>
> As for LOGO itself?  It's pretty cool.  If I'd had access to this back
> when I was a kid, I'd probably know more about graphics programming
> today.
>
> But there's no comments!!!! That is a major ouch!  Especially when the
> manual gives you these huge hunks of abrieviated turtle commands, like
> "fd 10 bk 5 pu lt 40 ......"  that could really use some commentary.
>
> Willard
> --
> Willard Goosey  goosey at sdc.org
> Socorro, New Mexico, USA
> I search my heart and find Cimmeria, land of Darkness and the Night.
>  -- R.E. Howard
>
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>



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