[Coco] [OT] Remember text based Lunar Lander?

Willard Goosey goosey at virgo.sdc.org
Tue Mar 30 19:43:04 EDT 2010


On Tue, Mar 30, 2010 at 02:55:50PM -0700, John Guin wrote:

> When I was in 8th grade, we had an assignment to convert any game from Ahl's

> books to the Commodore PET machines we had. 40 column screens - converting

> from 80 wasn't too hard unless there were too many columns in the original

> code. Lunar Lander was one of these. And if I remember right, some of the


I have some old BASIC code I typed in from K-Power(?) books, but those
are newer than what you're talking about.


> games were written for 132 column line printers, which was just about

> impossible to convert in any meaningful way.

>

Heh, I've got some BASIC programs like that on one of my CP/M
machines. I think they printed out banners, but of what, I can only
guess.


> But honestly, the spaghetti code in this listing is too circular (but well

> written in a pasta-ish sort of way) to unscramble and I'll just rewrite this

> from the ground up - so to speak...


Yeah, I can imagine. Even if it wasn't spagetti, porting from one
varient of BASIC to another can be more trouble than its worth.

Willard
--
Willard Goosey goosey at sdc.org
Socorro, New Mexico, USA
I search my heart and find Cimmeria, land of Darkness and the Night.
-- R.E. Howard



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