[Coco] [OT] Remember text based Lunar Lander?
johnguin at hotmail.com
Tue Mar 30 17:55:50 EDT 2010
When I was in 8th grade, we had an assignment to convert any game from Ahl's
books to the Commodore PET machines we had. 40 column screens - converting
from 80 wasn't too hard unless there were too many columns in the original
code. Lunar Lander was one of these. And if I remember right, some of the
games were written for 132 column line printers, which was just about
impossible to convert in any meaningful way.
Oh, and by the way, looking around on the 'net shows some really good Lunar
Lander material. A good article about it being 40 years old, a new machine
(like the claw droppers/grabbers) made as an arcade box, etc... I would
post the links, but haven't seen anyone else post links that too often here.
I'll assume a little internet searching for this would find these pages for
those that are interested.
But honestly, the spaghetti code in this listing is too circular (but well
written in a pasta-ish sort of way) to unscramble and I'll just rewrite this
from the ground up - so to speak...
From: coco-bounces at maltedmedia.com [mailto:coco-bounces at maltedmedia.com] On
Behalf Of Willard Goosey
Sent: Tuesday, March 30, 2010 1:08 PM
To: CoCoList for Color Computer Enthusiasts
Subject: Re: [Coco] [OT] Remember text based Lunar Lander?
On Mon, Mar 29, 2010 at 03:08:41PM -0700, John Guin wrote:
> Specifically, the version from David Ahl's 101 BASIC Computer Games?
Ohh, PDP-11(?) BASIC! Ouch.
> I put the OT tag on this email since this really has nothing to do with
> Coco and everything to do with 1970s BASIC. Ah, GOTO.
Someone pointed out that Ahl's programs wanted a 80-column screen and
therefore weren't happy on the 8-bit micros, but what about on a CoCo3?
Willard Goosey goosey at sdc.org
Socorro, New Mexico, USA
I search my heart and find Cimmeria, land of Darkness and the Night.
-- R.E. Howard
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