[Coco] Quick Midwest Gaming Classic notes
badfrog at gmail.com
Mon Mar 29 01:36:41 EDT 2010
My CoCo display ended up being the first thing seen when anyone walked
into the '8-bit museum' room at the event.
I must say, the response was amazing, thanks to the Drive-Pak, the
HawkSoft RGB to S-Video adapter, and Sock Master's Donkey Kong.
It was on for 10 hours straight the first day, and 7 hours the 2nd
day, and there were absolutely no technical or display problems at
Anytime there was traffic in the room, there was ALWAYS someone
playing Donkey Kong. Kudos to Sock Master for designing it to start
with the button press, even little kids were excited to play it.
The best part, (Does Sock Master even read this list?), there were
several times both days where we would hear something like "He's got
something else under the table running Donkey Kong, no way this is on
Even the guy running the TI setup, would answer the question "So, what
is the best home version of Donkey Kong on these old computers?" with
"As of today, that would be this one on the Tandy"
It later became a joke to those of us running the old systems in the
museum "Ok, next year we're just going to put Donkey Kong on every
system in here, and call it the Donkey Kong room".
Late on Saturday night, when some Amiga/Commodore guys were in the
room, I booted to the Drive-Pak, changed to the disk I had the other
Sock Master demos on, ran his bouncing ball demo, and watched several
Commodore users jaws drop. It was great! (Sadly, they could have
seen that demo back in 1993 or so!)
Haven't uploaded any pictures yet, but I will post an update when I do.
Overall a great weekend of classic computing!
More information about the Coco