[Coco] DriveWire 3

Frank Pittel fwp at deepthought.com
Sat Mar 7 14:13:44 EST 2009


Joel,

I've run into that interesting limitation of drivewire and get around
it by not using virtual disks 0-3. That way I don't collide with the
floppy drives. This does waste a bit of space on the drivewire server
but hard disks for a pc are so cheap and large that it doesn't matter.

Frank


On Sat, Mar 07, 2009 at 12:10:14PM -0600, Joel Ewy wrote:

> Boisy,

>

> First of all, thank you for this generous gift to the CoCo community.

> May it drive the sale of many cables and ROM cartridges. In any case,

> it should help many existing users to stay in the CoCo game, and aid

> potential new and returning CoCo users in getting started, which can't

> be anything but good for all CoCo users and vendors. We all benefit

> when more people use the CoCo.

>

> Last night I made up a cable, burned DW3 into a 2764, and popped it into

> an old Disto Super Controller. Works like a champ. I'm using the

> Windows server for now, but will try out the Linux server and probably

> also the MacOS one eventually.

>

> A couple questions:

>

> 1. It appears to me that the only way to transfer files between server

> disk images in HDB-DOS is through real floppy disks on the CoCo. E.g.

> I want to make a disk image for games and one for image files, etc. I

> have individual disk image files on the server. I can select said files

> with "drive#[0-3]". I can automagically expand these disk image files

> by writing to a virtual drive number >0. But once I've issued the

> "drive#" command, the virtual disks in the other image files on the

> server are inaccessible. I could do a "drive#0", then "drive off 1" and

> copy data to a real floppy disk, assuming I have a floppy drive hooked

> up as drive 1. Then I could do a "drive#1" command and "drive off 1"

> again, and then copy the data from the real floppy to a virtual disk on

> a different image file on the server.

>

> Am I right in thinking that's the only way to do what I'm trying to do

> in HDB-DOS, or am I missing something? It would be really cool to be

> able to do something like: "backup 254#0 to 5#3" or "copy

> "hicolor.bin:254#0" to 5#3".

>

> Just for fun I tried loading a ramdisk program that installed itself as

> drives 2 and 3. I wanted to try using that as an intermediate location

> for moving files between disk images. As I expected it stomped on

> DriveWire. I haven't tried all of the ramdisk programs I have, but I

> suspect the result will be the same.

>

> 2. Some concern has been expressed that since the CoCo 3 version of DW3

> runs the CoCo in high-speed mode, some auto-running games might be

> unplayably fast. Would a potential solution to this simply be to use

> the CoCo 2 version and set the server accordingly? (With the obvious

> caveat that it would only run at 56k...)

>

> Thanks again for making this available.

>

> JCE

>

>

>

> Boisy Pitre wrote:

>> As the saying goes, the only way to fight fire is with fire.

>>

>> So starting today, DriveWire 3 is now a free downloadable product from

>> Cloud-9.

>>

>> You can go to our website at http://www.cloud9tech.com/ and click on

>> the DriveWire announcement on the main page. It will take you to the

>> DriveWire 3 page, where you can now download DriveWire HDB-DOS ROMs

>> for the CoCo 2 and CoCo 3. Of course, you will need to burn your own

>> EPROM in order to take advantage of these images.

>>

>> For those of you who don't have an EPROM burner or cable, we've

>> dropped the price of our HDB-DOS ROM Pak to $20, and are still making

>> cables available for $10.

>>

>> The server software for Windows and Mac will go up sometime today.

>> The Linux server on SourceForge has been updated to handle the new

>> protocol features.

>>

>> Documentation and NitrOS-9 images will be go up this weekend.

>>

>> Regards,

>> Boisy G. Pitre

>> --

>> Tee-Boy

>> Mobile: 337.781.3570

>> Email: boisy at tee-boy.com

>> Web: http://www.tee-boy.com

>>

>>

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>>

>

>

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