[Coco] auto-starting game paks
Roger Taylor
operator at coco3.com
Tue Jan 20 21:24:17 EST 2009
At 05:21 PM 1/20/2009, you wrote:
>Roger,
>
>Sorry about the humor. Hard to tell when you are asking a serious
>question, joking or just answering your own questions?????.
I know, and sometimes I'm in a hurry and after I hit the Send button
I realize that it sounded like a newbie came in and asked, What's a CoCo? :)
>You can control the CPU to have it do what ever you want it to do,
>via software and or hardware.
I've never known the CoCo to jump-by-hardware to $C000 if CART is
active the instant the CoCo comes on, so I had to ask.
>CPU to be told the first address to start running code from? Yes
Ah ha. I wonder if *some* vintie computers actually decide where to
jump based on whether a cart is plugged in. Seems logical to me. It
would probably cure the problem of an auto-starting pak continously
executing the first instruction if the interrupts-to-CPU aren't
configured correctly from the cartridge software.
>Certainly the CPU can be forced to jump to $C000 if something on the
>motherboard wanted to do that, no?
>
>Yes, ROMs. Color Basic and Extended Color Basic.
It's not that important, but I was trying to figure out a way to
auto-start a 6551-based cartridge that quickly after starting uses
the same CART signal for another purpose. Ah, the ideas. When do
they end. :)
--
Roger Taylor
http://www.wordofthedayonline.com
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