[Coco] 3D Deathchase demo.
Roger Taylor
operator at coco3.com
Sat Jan 3 20:46:43 EST 2009
At 07:00 PM 1/3/2009, you wrote:
>"Roger Taylor" <operator at coco3.com> wrote in
>message news:20090103005230.51E3720A13 at qs281.pair.com...
> > At 06:30 PM 1/2/2009, you wrote:
> >>Should see whether you can load a new game directly from a rather far away
> >>location on the internet. :)
> >
> > The disk mounted in less than a second, but it's garbled, probably due to
> > the fact that CoCoNet currently only reads the direct-sector based formats
> > with no header info, truncated portions, etc. I need to work on that this
> > weekend.
> >
> > A common 35-track direct virtual disk would be 161280 bytes in size
> > (157.5K).
>
>Hmm... that's what size it is. According to the MESS imgtools, it's a
>coco_jvc_rsdos type disk. Is there a specific type which would work?
>
>bye,
>James McKay.
Ok, it mounted this time and plays. I think I made a typo in the
last URL I typed from the CoCo 3.
I'm in 2mhz/115200 bps mode so the game runs pretty fast which is
nice. It kinda has that Intellivision game feel to it. Maybe I
played the original back when I was a teen and I'm having a flashback.
I see that the color palette changes on every other level. Is this
CoCo 3 only? I also see a tank in level 3.
What source code did you convert to 6809 assembler? I'm sure there's
quite a few coders out there that would love to hear about this project more.
--
Roger Taylor
http://www.wordofthedayonline.com
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