[Coco] 3D Deathchase demo.

Roger Taylor operator at coco3.com
Sat Jan 3 20:46:43 EST 2009


At 07:00 PM 1/3/2009, you wrote:
>"Roger Taylor" <operator at coco3.com> wrote in
>message news:20090103005230.51E3720A13 at qs281.pair.com...
> > At 06:30 PM 1/2/2009, you wrote:
> >>Should see whether you can load a new game directly from a rather far away
> >>location on the internet. :)
> >
> > The disk mounted in less than a second, but it's garbled, probably due to
> > the fact that CoCoNet currently only reads the direct-sector based formats
> > with no header info, truncated portions, etc.  I need to work on that this
> > weekend.
> >
> > A common 35-track direct virtual disk would be 161280 bytes in size
> > (157.5K).
>
>Hmm... that's what size it is.  According to the MESS imgtools, it's a
>coco_jvc_rsdos type disk.  Is there a specific type which would work?
>
>bye,
>James McKay.



Ok, it mounted this time and plays.  I think I made a typo in the 
last URL I typed from the CoCo 3.

I'm in 2mhz/115200 bps mode so the game runs pretty fast which is 
nice.  It kinda has that Intellivision game feel to it.  Maybe I 
played the original back when I was a teen and I'm having a flashback.

I see that the color palette changes on every other level.  Is this 
CoCo 3 only?  I also see a tank in level 3.

What source code did you convert to 6809 assembler?  I'm sure there's 
quite a few coders out there that would love to hear about this project more.


-- 
Roger Taylor

http://www.wordofthedayonline.com




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