[Coco] first CoCoNet prototype
Roger Taylor
operator at coco3.com
Fri Jan 23 23:29:10 EST 2009
The first bitbanger CoCoNet Pak has been assembled out of 4 prototype
copies. It looks like the final product will and is VERY nice (and
simple). These initial boards were expensive to have made because
that's how the PCB companies like to do it for small test runs.
I'm looking for 2 beta testers who would like to trade their time
playing around with the system in exchange for a free pak board (the
case will come later) and a new HQ 5-foot bitbanger cable with DB-9
connector for the PC. Windows is required at this point for the
PC. Testers need to own an arrangement of hardware or else it would
defeat the purpose of being a tester. At least one USB to Serial
RS-232 adaptor is suggested but the more the better, and a standard
DB-9 COM port on the PC, a CoCo 1, 2, and 3, and Multi-Pak Interface
which is not required but I want to see if the pak can be selected
and whether your unselected floppy controller can still be active. A
floppy controller is not required if someone wants to go
all-virtual. If you own all of that or more and want to do stuff
like CoCo-to-CoCo communication through the internet, multi-player
games, web disks, and other wild ideas contact me for more
details. The second you turn on your CoCo, drive 0 will be mounted
with a PC virtual disk, and drive 1 will be mounted with a web
disk. The web disk is semi-live which means you get a snapshot of
the latest build of the CoCoNet sample disk stored on a web
server. As I make changes to demos, you just turn on your CoCo and
you get them RIGHT THEN. Isn't that amazing?
I also plan to make the CoCoNet Pak auto-patch itself over the
internet the second the CoCo is turned on to keep from having to burn
a new EPROM every time I update the client code in the pak. If the
patch can't be fetched after so much time has passed, the CoCo would
still boot normally and use the EPROM code as usual. Since a CoCo 3
stays in all-RAM mode, this will work great. Any other CoCo 1 or 2
would have to have 64K of RAM to be able to auto-update itself on
each power-up. The client code would automatically detect this and
know what to do, and it will be very quick.
CoCoNet is transparent to BASIC. The only snag is something any
DriveWire user probably already knows... any game or app that has
it's own low-level DSKCON routine (one that does not call on the one
in Disk BASIC) will not be able to access a virtual disk.
Drives can switch between physical and virtual disks. Internet files
are fetched and stored onto the currently mounted virtual disk.
--
Roger Taylor
http://www.wordofthedayonline.com
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