[Coco] proposal for CoCoFEST! talk
mark at cloud9tech.com
Fri Feb 13 10:14:49 EST 2009
You are so modest, I have seen some of your projects and work.... :)
At 2/13/2009 07:38 AM, you wrote:
>So once again FEST! time is approaching and I have no noteworthy
>project to display. Rather than come empty-handed, I thought I might
>have an alternative this year.
>I thought I might put together a little presentation on how to do
>some simple CoCo development using the conveniences of a modern PC
>(i.e. "cross development"). This would be a survey of some of the
>available tools and basic technologies. As I am not a CoCo programmer
>of any note, this would specifically _not_ be a talk to 'how to write
>the greatest CoCo game ever'. Instead it would be more of a basic
>overview of some of the available tools and their strengths, etc.
>I would try to cover both RSDOS and OS-9 targets.
>Does this interest anyone? I would put together a few slides and
>some simple demos, and the rest of the FEST! could be an extended
>demo and Q&A opportunity. Is this worthwhile?
>P.S. I'm a Linux guy, so the presentation would be weighted towards
>what is available in a Unix-like environment (including cygwin, etc).
>P.P.S. I would, of course, be open to suggestions of any particular
>tools/projects to cover, interesting tips or resources, etc.
>John W. Linville Someday the world will need a hero, and you
>linville at tuxdriver.com might be all we have. Be ready.
>Coco mailing list
>Coco at maltedmedia.com
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