[Coco] Spidercide

Rick Taylor coder32768 at gmail.com
Thu Apr 2 22:52:46 EDT 2009


AHA! So *you're* the culprit!

Loved the game, man.

On Thu, Apr 2, 2009 at 9:09 AM, Roger Taylor <operator at coco3.com> wrote:

> At 02:05 AM 4/2/2009, you wrote:
>
>> <
>> http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&item=400032102644&category=11988&_trksid=p3907.m263&_trkparms=algo%3DSIC%26its%3DI%252BC%26itu%3DUA%252BIA%252BUCI%26otn%3D14%26po%3DLVI%26ps%3D54
>> ><
>> http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&item=400032102644&category=11988&_trksid=p3907.m263&_trkparms=algo%3DSIC%26its%3DI%252BC%26itu%3DUA%252BIA%252BUCI%26otn%3D14%26po%3DLVI%26ps%3D54
>> >
>>
>> Is this the game where your space bar controlled a line in the middle of
>> the
>> screen, which you could turn off and on, and where there were a bunch of
>> spiders roaming around aimlessly?
>>
>
>
>
>  The idea was to trap all the spiders in the upper half of the screen. The
>> game constantly played a MIDI version of the Beatles' "When I'm 64".
>>
>> Aaaauauauaugh! That game used to drive me crazy! So simple but so frigging
>> hard! I have a love/hate relationship with that game and used to play it
>> for
>> hours.
>>
>> - Rick
>>
>
>
> I remember writing it to where it was *just* difficult enough to tick the
> player off into trying again, and again, and again.  I put the same touch
> into the Jeweled game.  There's just something there can keep you playing
> longer than you first intended to.
>
>
> --
> Roger Taylor
>
> http://www.wordofthedayonline.com
>
>
> --
> Coco mailing list
> Coco at maltedmedia.com
> http://five.pairlist.net/mailman/listinfo/coco
>



-- 
All of this machinery making modern music can still be open hearted -
not so coldly charted; it's really just a question of your honesty.

- Neil Peart, Rush, _The Spirit of Radio_



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