[Coco] Spidercide

Roger Taylor operator at coco3.com
Thu Apr 2 12:09:02 EDT 2009


At 02:05 AM 4/2/2009, you wrote:

><http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&item=400032102644&category=11988&_trksid=p3907.m263&_trkparms=algo%3DSIC%26its%3DI%252BC%26itu%3DUA%252BIA%252BUCI%26otn%3D14%26po%3DLVI%26ps%3D54><http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&item=400032102644&category=11988&_trksid=p3907.m263&_trkparms=algo%3DSIC%26its%3DI%252BC%26itu%3DUA%252BIA%252BUCI%26otn%3D14%26po%3DLVI%26ps%3D54>

>Is this the game where your space bar controlled a line in the middle of the

>screen, which you could turn off and on, and where there were a bunch of

>spiders roaming around aimlessly?





>The idea was to trap all the spiders in the upper half of the screen. The

>game constantly played a MIDI version of the Beatles' "When I'm 64".

>

>Aaaauauauaugh! That game used to drive me crazy! So simple but so frigging

>hard! I have a love/hate relationship with that game and used to play it for

>hours.

>

>- Rick



I remember writing it to where it was *just* difficult enough to tick
the player off into trying again, and again, and again. I put the
same touch into the Jeweled game. There's just something there can
keep you playing longer than you first intended to.


--
Roger Taylor

http://www.wordofthedayonline.com




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